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Linvala, Shield of Sea Gate PZNR

Other printings of "Linvala, Shield of Sea Gate": PLST #ZNR-226 PZNR #226p PZNR #226s ZNR #226 ZNR #368 PRM #83814

Card

id84488
artistWayne Reynolds
artistIdsafc47cec-3ccc-404e-a8c6-4d83dd504271
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU, W
colorIndicator
colorsU, W
defense
duelDeck
edhrecRank6709
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{W}{U}
manaValue3
nameLinvala, Shield of Sea Gate
number226p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsPLST, PRM, PZNR, ZNR
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePZNR
side
signature
sourceProducts
subsets
subtypesAngel, Wizard
supertypesLegendary
textFlying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
toughness3
typeLegendary Creature — Angel Wizard
typesCreature
uuida6cbe957-6c19-5d26-a8fd-01db76ee50ae
variations5f5557f0-7d5b-540c-ba7b-d3a5157dba78
watermark
setNameZendikar Rising Promos

Identifiers

id84488
cardKingdomEtchedId
cardKingdomFoilId238433
cardKingdomId238344
cardsphereFoilId71497
cardsphereId71488
deckboxId53610
mcmId501845
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd6ee8978-c298-5d37-a07e-e573019e7256
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId008c9605-7652-4ef6-9742-de325168141e
scryfallIllustrationIddc54eb31-6f02-477f-a5a8-f7f82c51bdec
scryfallOracleIdafd8ff3e-1d57-4fc5-91dc-1a8400c98787
tcgplayerEtchedProductId
tcgplayerProductId223863
uuida6cbe957-6c19-5d26-a8fd-01db76ee50ae

Legalities

id84488
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuida6cbe957-6c19-5d26-a8fd-01db76ee50ae
vintageLegal

Purchase URLs

id84488
cardKingdomhttps://mtgjson.com/links/7045c80044b39eb7
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/16d9315c286368a7
cardmarket
tcgplayerhttps://mtgjson.com/links/73a5e487f1e33b75
tcgplayerEtched
uuida6cbe957-6c19-5d26-a8fd-01db76ee50ae

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-09-25Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip) are activated abilities and will have a colon in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected.
2020-09-25An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.
2020-09-25If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.
2020-09-25In a multiplayer game, if you leave the game after Linvala’s middle ability resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.
2020-09-25Linvala’s middle ability won’t trigger at all if you don’t have a full party as your combat phase begins. It won’t affect the target if you don’t have a full party as it resolves. The number of creatures in your party may change between these times, however.
2020-09-25No abilities of the affected permanent can be activated, including mana abilities.
2020-09-25Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four.
2020-09-25The nonland permanent remains affected until your next turn even if the number of creatures in your party changes or Linvala leaves the battlefield.
2020-09-25To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

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