Other printings of "Linvala, Shield of Sea Gate": PLST #ZNR-226 PZNR #226p PZNR #226s ZNR #226 ZNR #368 PRM #83814
| id | 105836 |
|---|---|
| artist | Wayne Reynolds |
| artistIds | afc47cec-3ccc-404e-a8c6-4d83dd504271 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | U, W |
| colorIndicator | |
| colors | U, W |
| defense | |
| duelDeck | |
| edhrecRank | 6709 |
| edhrecSaltiness | 0.25 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | legendary |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Flying |
| language | English |
| layout | normal |
| leadershipSkills | {'brawl': False, 'commander': True, 'oathbreaker': False} |
| life | |
| loyalty | |
| manaCost | {1}{W}{U} |
| manaValue | 3 |
| name | Linvala, Shield of Sea Gate |
| number | 226 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. |
| otherFaceIds | |
| power | 3 |
| printings | PLST, PRM, PZNR, ZNR |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | ZNR |
| side | |
| signature | |
| sourceProducts | {'foil': ['2b7bdbc4-4089-5b7b-9930-dc7643227e7b', '51bdebf1-8e33-53c0-b9c7-1d6293ac8258', 'a23f1a83-e1de-5b30-8276-745cffbbaba3', 'f3736d50-8967-5f09-89be-3b7a4eddb948'], 'nonfoil': ['2b7bdbc4-4089-5b7b-9930-dc7643227e7b', '9773d5c8-4b11-5276-9582-da4f32c44bdc', 'a952eb83-c1a0-5356-9eb4-d2b93c5aad12', 'f3736d50-8967-5f09-89be-3b7a4eddb948']} |
| subsets | |
| subtypes | Angel, Wizard |
| supertypes | Legendary |
| text | Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. |
| toughness | 3 |
| type | Legendary Creature — Angel Wizard |
| types | Creature |
| uuid | 39ef7d4c-e9ec-507b-8c3b-aadb90a43490 |
| variations | fbe1c556-c85d-5da0-bfa5-1660855f0280 |
| watermark | |
| setName | Zendikar Rising |
| id | 105836 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 237590 |
| cardKingdomId | 236904 |
| cardsphereFoilId | 70183 |
| cardsphereId | 70184 |
| deckboxId | 52814 |
| mcmId | 494614 |
| mcmMetaId | 315969 |
| mtgArenaId | 73438 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | ec1bd159-5064-5d5c-859a-13e057922f8f |
| mtgoFoilId | |
| mtgoId | 83447 |
| multiverseId | 491877 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 49b66956-82e1-402f-9088-2201bdc0d4b8 |
| scryfallIllustrationId | dc54eb31-6f02-477f-a5a8-f7f82c51bdec |
| scryfallOracleId | afd8ff3e-1d57-4fc5-91dc-1a8400c98787 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 221777 |
| uuid | 39ef7d4c-e9ec-507b-8c3b-aadb90a43490 |
| id | 105836 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 39ef7d4c-e9ec-507b-8c3b-aadb90a43490 |
| vintage | Legal |
| id | 105836 |
|---|---|
| cardKingdom | https://mtgjson.com/links/bde99060d745243c |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/b77bfdbef2919fc6 |
| cardmarket | https://mtgjson.com/links/99eee1698979be1c |
| tcgplayer | https://mtgjson.com/links/82e5cd524cfe543a |
| tcgplayerEtched | |
| uuid | 39ef7d4c-e9ec-507b-8c3b-aadb90a43490 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 海户之盾琳法拉 | 传奇生物 ~天使/法术师 | 飞行 在你回合的战斗开始时,若你的冒险团满编,则选择目标由对手操控的非地永久物。直到你的下一个回合,它不能进行攻击或阻挡,其起动式异能也不能起动。 牺牲琳法拉:选择辟邪或不灭。由你操控的生物获得该异能直到回合结束。 | 494721 | ||
| Chinese Traditional | 海戶之盾琳法拉 | 傳奇生物 ~天使/魔法師 | 飛行 在你回合的戰鬥開始時,若你的冒險團滿編,則選擇目標由對手操控的非地永久物。直到你的下一個回合,它不能進行攻擊或阻擋,其起動式異能也不能起動。 犧牲琳法拉:選擇辟邪或不滅。由你操控的生物獲得該異能直到回合結束。 | 495037 | ||
| French | Linvala, bouclier de Porte des Mers | Créature légendaire : ange et sorcier | Vol Au début du combat pendant votre tour, si vous avez un groupe complet, choisissez un permanent non-terrain ciblé qu'un adversaire contrôle. Jusqu'à votre prochain tour, il ne peut ni attaquer ni bloquer et ses capacités activées ne peuvent pas être activées. Sacrifiez Linvala : Choisissez la défense talismanique ou l'indestructible. Les créatures que vous contrôlez acquièrent cette capacité jusqu'à la fin du tour. | 492825 | ||
| German | Linvala, Schild von Seetor | Legendäre Kreatur — Engel, Zauberer | Fliegend Zu Beginn des Kampfes in deinem Zug und falls du eine vollständige Abenteurergruppe hast, bestimme eine bleibende Karte deiner Wahl, die kein Land ist und die ein Gegner kontrolliert. Bis zu deinem nächsten Zug kann sie nicht angreifen oder blocken, und ihre aktivierten Fähigkeiten können nicht aktiviert werden. Opfere Linvala: Bestimme Fluchsicherheit oder Unzerstörbarkeit. Kreaturen, die du kontrollierst, erhalten die bestimmte Fähigkeit bis zum Ende des Zuges. | 492193 | ||
| Italian | Linvala, Scudo di Portale Marino | Creatura Leggendaria — Mago Angelo | Volare All'inizio del combattimento nel tuo turno, se hai una compagnia completa, scegli un permanente non terra bersaglio controllato da un avversario. Fino al tuo prossimo turno, non può attaccare o bloccare e le sue abilità attivate non possono essere attivate. Sacrifica Linvala: Scegli anti-malocchio o indistruttibile. Le creature che controlli hanno quell'abilità fino alla fine del turno. | 493141 | ||
| Japanese | 海門の擁護者、リンヴァーラ | 伝説のクリーチャー — 天使・ウィザード | 飛行 あなたのターンの戦闘の開始時に、あなたのパーティーが全員そろっている場合、対戦相手がコントロールしていて土地でないパーマネント1つを対象とする。あなたの次のターンまで、それでは攻撃もブロックもできず、それの起動型能力は起動できない。 海門の擁護者、リンヴァーラを生け贄に捧げる:呪禁か破壊不能を選ぶ。ターン終了時まで、あなたがコントロールしているクリーチャーはその能力を得る。 | 493457 | ||
| Korean | 바다 관문의 방패, 린발라 | 전설적 생물 — 천사 마법사 | 비행 당신의 턴 전투 시작에, 당신에게 완전한 파티가 있다면, 상대가 조종하는 대지가 아닌 지속물을 목표로 정한다. 당신의 다음 턴까지, 그 지속물은 공격하거나 방어할 수 없고, 그 지속물의 활성화능력은 활성화될 수 없다. 린발라를 희생한다: 방호 또는 무적을 선택한다. 당신이 조종하는 생물들은 턴종료까지 그 능력을 얻는다. | 493773 | ||
| Portuguese (Brazil) | Linvala, Escudo de Portão Marinho | Criatura Lendária — Anjo Mago | Voar No início do combate no seu turno, se você tiver um grupo completo, escolha a permanente alvo que seu oponente controla que não seja um terreno. Até seu próximo turno, ela não pode atacar nem bloquear e as habilidades ativadas dela não podem ser ativadas. Sacrifique Linvala: Escolha resistência a magia ou indestrutível. As criaturas que você controla ganham aquela habilidade até o final do turno. | 494089 | ||
| Russian | Линвала, Щит Мореграда | Легендарное Существо — Ангел Чародей | Полет В начале боя во время вашего хода, если у вас есть полный отряд, выберите не являющийся землей перманент под контролем оппонента. До вашего следующего хода он не может атаковать или блокировать, а его активируемые способности не могут быть активированы. Пожертвуйте Линвалу: выберите Порчеустойчивость или Неразрушимость. Существа под вашим контролем получают выбранную способность до конца хода. | 494405 | ||
| Spanish | Linvala, escudo de Portal Marino | Criatura legendaria — Hechicero ángel | Vuela. Al comienzo del combate en tu turno, si tienes un grupo completo, elige el permanente objetivo que no sea tierra que controla un oponente. Hasta tu próximo turno, no puede atacar ni bloquear y sus habilidades activadas no pueden activarse. Sacrificar a Linvala: Elige la habilidad de antimaleficio o indestructible. Las criaturas que controlas ganan esa habilidad hasta el final del turno. | 492509 |
| date | text |
|---|---|
| 2020-09-25 | Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip) are activated abilities and will have a colon in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected. |
| 2020-09-25 | An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number. |
| 2020-09-25 | If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric. |
| 2020-09-25 | In a multiplayer game, if you leave the game after Linvala’s middle ability resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely. |
| 2020-09-25 | Linvala’s middle ability won’t trigger at all if you don’t have a full party as your combat phase begins. It won’t affect the target if you don’t have a full party as it resolves. The number of creatures in your party may change between these times, however. |
| 2020-09-25 | No abilities of the affected permanent can be activated, including mana abilities. |
| 2020-09-25 | Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four. |
| 2020-09-25 | The nonland permanent remains affected until your next turn even if the number of creatures in your party changes or Linvala leaves the battlefield. |
| 2020-09-25 | To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks. |
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