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Linvala, Shield of Sea Gate ZNR

Other printings of "Linvala, Shield of Sea Gate": PLST #ZNR-226 PZNR #226p PZNR #226s ZNR #226 ZNR #368 PRM #83814

Card

id106008
artistWayne Reynolds
artistIdsafc47cec-3ccc-404e-a8c6-4d83dd504271
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU, W
colorIndicator
colorsU, W
defense
duelDeck
edhrecRank6709
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary, extendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{W}{U}
manaValue3
nameLinvala, Shield of Sea Gate
number368
originalPrintings
originalReleaseDate
originalTextFlying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
otherFaceIds
power3
printingsPLST, PRM, PZNR, ZNR
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeZNR
side
signature
sourceProducts{'foil': ['a23f1a83-e1de-5b30-8276-745cffbbaba3'], 'nonfoil': ['a23f1a83-e1de-5b30-8276-745cffbbaba3']}
subsets
subtypesAngel, Wizard
supertypesLegendary
textFlying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
toughness3
typeLegendary Creature — Angel Wizard
typesCreature
uuidfbe1c556-c85d-5da0-bfa5-1660855f0280
variations39ef7d4c-e9ec-507b-8c3b-aadb90a43490
watermark
setNameZendikar Rising

Identifiers

id106008
cardKingdomEtchedId
cardKingdomFoilId237487
cardKingdomId236928
cardsphereFoilId71238
cardsphereId71276
deckboxId52956
mcmId494714
mcmMetaId315969
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id32b1bdba-cf80-5ee0-87de-a42ea08a9935
mtgoFoilId
mtgoId
multiverseId495656
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId15500025-e5ba-4f02-b875-bfa1b1a76875
scryfallIllustrationIddc54eb31-6f02-477f-a5a8-f7f82c51bdec
scryfallOracleIdafd8ff3e-1d57-4fc5-91dc-1a8400c98787
tcgplayerEtchedProductId
tcgplayerProductId221797
uuidfbe1c556-c85d-5da0-bfa5-1660855f0280

Legalities

id106008
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidfbe1c556-c85d-5da0-bfa5-1660855f0280
vintageLegal

Purchase URLs

id106008
cardKingdomhttps://mtgjson.com/links/bd09e76f3bc61243
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/b6db912cb0f6fc24
cardmarkethttps://mtgjson.com/links/e472b15b6ffb8572
tcgplayerhttps://mtgjson.com/links/d5048cc454fa9997
tcgplayerEtched
uuidfbe1c556-c85d-5da0-bfa5-1660855f0280

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchLinvala, bouclier de Porte des MersCréature légendaire : ange et sorcierVol
Au début du combat pendant votre tour, si vous avez un groupe complet, choisissez un permanent non-terrain ciblé qu'un adversaire contrôle. Jusqu'à votre prochain tour, il ne peut ni attaquer ni bloquer et ses capacités activées ne peuvent pas être activées.
Sacrifiez Linvala : Choisissez la défense talismanique ou l'indestructible. Les créatures que vous contrôlez acquièrent cette capacité jusqu'à la fin du tour.
495806
GermanLinvala, Schild von SeetorLegendäre Kreatur — Engel, ZaubererFliegend
Zu Beginn des Kampfes in deinem Zug und falls du eine vollständige Abenteurergruppe hast, bestimme eine bleibende Karte deiner Wahl, die kein Land ist und die ein Gegner kontrolliert. Bis zu deinem nächsten Zug kann sie nicht angreifen oder blocken, und ihre aktivierten Fähigkeiten können nicht aktiviert werden.
Opfere Linvala: Bestimme Fluchsicherheit oder Unzerstörbarkeit. Kreaturen, die du kontrollierst, erhalten die bestimmte Fähigkeit bis zum Ende des Zuges.
495731
Japanese海門の擁護者、リンヴァーラ伝説のクリーチャー — 天使・ウィザード飛行
あなたのターンの戦闘の開始時に、あなたのパーティーが全員そろっている場合、対戦相手がコントロールしていて土地でないパーマネント1つを対象とする。あなたの次のターンまで、それでは攻撃もブロックもできず、それの起動型能力は起動できない。
海門の擁護者、リンヴァーラを生け贄に捧げる:呪禁か破壊不能を選ぶ。ターン終了時まで、あなたがコントロールしているクリーチャーはその能力を得る。
495881

Rulings

datetext
2020-09-25Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip) are activated abilities and will have a colon in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected.
2020-09-25An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.
2020-09-25If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.
2020-09-25In a multiplayer game, if you leave the game after Linvala’s middle ability resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.
2020-09-25Linvala’s middle ability won’t trigger at all if you don’t have a full party as your combat phase begins. It won’t affect the target if you don’t have a full party as it resolves. The number of creatures in your party may change between these times, however.
2020-09-25No abilities of the affected permanent can be activated, including mana abilities.
2020-09-25Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four.
2020-09-25The nonland permanent remains affected until your next turn even if the number of creatures in your party changes or Linvala leaves the battlefield.
2020-09-25To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

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