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Maddening Hex AFC

Other printings of "Maddening Hex": AFC #32 SPG #70 MB2 #195 AFC #301

Card

id8263
artistBryan Sola
artistIdse6879299-a28b-48bc-8db1-9cafcf36de09
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank3692
edhrecSaltiness0.4
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEnchant
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}{R}
manaValue3
nameMaddening Hex
number301
originalPrintings
originalReleaseDate
originalTextEnchant player
Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
otherFaceIds
power
printingsAFC, MB2, SPG
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeAFC
side
signature
sourceProducts{'nonfoil': ['d5512a78-bb11-5566-a634-7c9e4fa91396']}
subsets
subtypesAura, Curse
supertypes
textEnchant player
Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.
toughness
typeEnchantment — Aura Curse
typesEnchantment
uuid2587f517-2616-58fc-9772-a6a076bab000
variationsf5b26acd-35fa-5633-9c72-5c4518f95771
watermark
setNameForgotten Realms Commander

Identifiers

id8263
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId249354
cardsphereFoilId
cardsphereId80259
deckboxId59087
mcmId572654
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6bdceb0b-2393-543c-ae4b-1ffcfaace429
mtgoFoilId
mtgoId
multiverseId531521
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIddb03809b-d0b3-4265-ad31-b8d0066986c9
scryfallIllustrationId160aa9d0-fc93-4327-9d1d-1c2408bf3b65
scryfallOracleId5d96170f-14dd-496e-a485-bd3b9eedfe02
tcgplayerEtchedProductId
tcgplayerProductId244237
uuid2587f517-2616-58fc-9772-a6a076bab000

Legalities

id8263
alchemy
brawlLegal
commanderLegal
duelBanned
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid2587f517-2616-58fc-9772-a6a076bab000
vintageLegal

Purchase URLs

id8263
cardKingdomhttps://mtgjson.com/links/0d6d64f05f3f636c
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/fd3ee89d500aab73
tcgplayerEtched
uuid2587f517-2616-58fc-9772-a6a076bab000

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchMaléfice accablantEnchantement : aura et malédictionEnchanter : joueur
À chaque fois que le joueur enchanté lance un sort non-créature, lancez un d6. Le Maléfice accablant inflige à ce joueur un nombre de blessures égal au résultat. Puis attachez le Maléfice accablant à un autre de vos adversaires choisi au hasard.
531689
GermanVerrücktmachende VerwünschungVerzauberung — Aura, FluchVerzaubert einen Spieler
Immer wenn der verzauberte Spieler einen Nichtkreatur-Zauberspruch wirkt, würfle einen W6. Die Verrücktmachende Verwünschung fügt dem Spieler Schadenspunkte in Höhe des Ergebnisses zu. Lege die Verrücktmachende Verwünschung dann an einen anderen, per Zufall bestimmten Gegner an.
531577
ItalianSortilegio DissennanteIncantesimo — Aura AnatemaIncanta giocatore
Ogniqualvolta il giocatore incantato lancia una magia non creatura, tira un d6. Il Sortilegio Dissennante infligge a quel giocatore danno pari al risultato. Poi assegna il Sortilegio Dissennante a un altro dei tuoi avversari scelto a caso.
531745
Japanese狂乱の呪詛エンチャント — オーラ・呪いエンチャント(プレイヤー)
エンチャントしているプレイヤーがクリーチャーでない呪文を唱えるたび、d6を1回振る。狂乱の呪詛はそのプレイヤーにその出目に等しい点数のダメージを与える。その後、あなたの対戦相手のうち他の1人を無作為に選び、狂乱の呪詛をそのプレイヤーにつける。
531801
SpanishMaldición enloquecedoraEncantamiento — Aura maldiciónEncantar jugador.
Siempre que el jugador encantado lance un hechizo que no sea de criatura, tira 1d6. La Maldición enloquecedora hace una cantidad de daño a ese jugador igual al resultado. Luego anexa la Maldición enloquecedora a otro de tus oponentes elegido al azar.
531633

Rulings

datetext
2021-07-23An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a "results table" in the card text.
2021-07-23An effect that says "choose a target, then roll a d20" or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
2021-07-23Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
2021-07-23Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
2021-07-23If Maddening Hex is attached to your only opponent, it stays attached to that player as the ability resolves.
2021-07-23Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
2021-07-23Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
2021-07-23Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications. Anything that is looking for the "natural result" is looking for the number shown on the face of the die before these modifications.
2021-07-23The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
2021-07-23Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
2021-07-23While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

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