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Maddening Hex AFC

Other printings of "Maddening Hex": AFC #32 SPG #70 MB2 #195 AFC #301

Card

id7993
artistBryan Sola
artistIdse6879299-a28b-48bc-8db1-9cafcf36de09
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank3692
edhrecSaltiness0.4
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextMuch more painful than mere regret.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEnchant
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}{R}
manaValue3
nameMaddening Hex
number32
originalPrintings
originalReleaseDate
originalTextEnchant player
Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
otherFaceIds
power
printingsAFC, MB2, SPG
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeAFC
side
signature
sourceProducts{'nonfoil': ['97ff14e6-683e-5a4e-8330-b556470bb432']}
subsets
subtypesAura, Curse
supertypes
textEnchant player
Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.
toughness
typeEnchantment — Aura Curse
typesEnchantment
uuidf5b26acd-35fa-5633-9c72-5c4518f95771
variations2587f517-2616-58fc-9772-a6a076bab000
watermark
setNameForgotten Realms Commander

Identifiers

id7993
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId249219
cardsphereFoilId
cardsphereId79985
deckboxId58818
mcmId572202
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id29fa1f99-51de-5b8d-b38b-24a2ec69d5ad
mtgoFoilId
mtgoId92550
multiverseId531937
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc8dd3a8d-5434-4405-8d17-e419a20f074a
scryfallIllustrationId160aa9d0-fc93-4327-9d1d-1c2408bf3b65
scryfallOracleId5d96170f-14dd-496e-a485-bd3b9eedfe02
tcgplayerEtchedProductId
tcgplayerProductId243784
uuidf5b26acd-35fa-5633-9c72-5c4518f95771

Legalities

id7993
alchemy
brawlLegal
commanderLegal
duelBanned
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuidf5b26acd-35fa-5633-9c72-5c4518f95771
vintageLegal

Purchase URLs

id7993
cardKingdomhttps://mtgjson.com/links/3d1220e591468359
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/5de47be47b1166d9
tcgplayerEtched
uuidf5b26acd-35fa-5633-9c72-5c4518f95771

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified癫狂巫咒比区区悔恨更痛苦万倍。结界 ~灵气/诅咒结附于牌手
每当所结附的牌手施放非生物咒语时,你掷一颗d6。癫狂巫咒对该牌手造成等同于掷骰结果的伤害。然后你随机选择另一位对手并将癫狂巫咒贴附于其上。
532369
Chinese Traditional癲狂巫咒比區區悔恨更痛苦萬倍。結界 ~靈氣/詛咒結附於玩家
每當所結附的玩家施放非生物咒語時,你擲一顆d6。癲狂巫咒對該玩家造成等同於擲骰結果的傷害。然後你隨機選擇另一位對手並將癲狂巫咒貼附於其上。
532423
FrenchMaléfice accablantBeaucoup plus douloureux que de simples regrets.Enchantement : aura et malédictionEnchanter : joueur
À chaque fois que le joueur enchanté lance un sort non-créature, lancez un d6. Le Maléfice accablant inflige à ce joueur un nombre de blessures égal au résultat. Puis attachez le Maléfice accablant à un autre de vos adversaires choisi au hasard.
532099
GermanVerrücktmachende VerwünschungViel schmerzhafter als bloße Reue.Verzauberung — Aura, FluchVerzaubert einen Spieler
Immer wenn der verzauberte Spieler einen Nichtkreatur-Zauberspruch wirkt, würfle einen W6. Die Verrücktmachende Verwünschung fügt dem Spieler Schadenspunkte in Höhe des Ergebnisses zu. Lege die Verrücktmachende Verwünschung dann an einen anderen, per Zufall bestimmten Gegner an.
531991
ItalianSortilegio DissennanteMolto più doloroso del semplice rimpianto.Incantesimo — Aura AnatemaIncanta giocatore
Ogniqualvolta il giocatore incantato lancia una magia non creatura, tira un d6. Il Sortilegio Dissennante infligge a quel giocatore danno pari al risultato. Poi assegna il Sortilegio Dissennante a un altro dei tuoi avversari scelto a caso.
532153
Japanese狂乱の呪詛単なる後悔よりも激しい痛み。エンチャント — オーラ・呪いエンチャント(プレイヤー)
エンチャントしているプレイヤーがクリーチャーでない呪文を唱えるたび、d6を1回振る。狂乱の呪詛はそのプレイヤーにその出目に等しい点数のダメージを与える。その後、あなたの対戦相手のうち他の1人を無作為に選び、狂乱の呪詛をそのプレイヤーにつける。
532207
Portuguese (Brazil)Bruxaria EnlouquecedoraMuito mais dolorosa que um mero arrependimento.Encantamento — Aura MaldiçãoEncantar jogador
Toda vez que o jogador encantado conjurar uma mágica não de criatura, role um d6. Bruxaria Enlouquecedora causa àquele jogador um dano igual ao resultado. Em seguida, anexe Bruxaria Enlouquecedora a outro oponente aleatório.
532261
RussianСводящий с Ума СглазГораздо больнее, чем простое сожаление.Чары — Аура ПроклятиеЗачаровать игрока
Каждый раз, когда зачарованный игрок разыгрывает не являющееся существом заклинание, бросьте d6. Сводящий с Ума Сглаз наносит тому игроку повреждения, равные результату броска. Затем прикрепите Сводящий с Ума Сглаз к другому вашему оппоненту, выбранному случайным образом.
532315
SpanishMaldición enloquecedoraUn dolor mucho más inconmensurable que el arrepentimiento.Encantamiento — Aura maldiciónEncantar jugador.
Siempre que el jugador encantado lance un hechizo que no sea de criatura, tira 1d6. La Maldición enloquecedora hace una cantidad de daño a ese jugador igual al resultado. Luego anexa la Maldición enloquecedora a otro de tus oponentes elegido al azar.
532045

Rulings

datetext
2021-07-23An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a "results table" in the card text.
2021-07-23An effect that says "choose a target, then roll a d20" or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
2021-07-23Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
2021-07-23Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
2021-07-23If Maddening Hex is attached to your only opponent, it stays attached to that player as the ability resolves.
2021-07-23Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
2021-07-23Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
2021-07-23Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications. Anything that is looking for the "natural result" is looking for the number shown on the face of the die before these modifications.
2021-07-23The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
2021-07-23Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
2021-07-23While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

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