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Maddening Hex MB2

Other printings of "Maddening Hex": AFC #32 SPG #70 MB2 #195 AFC #301

Card

id51556
artistBryan Sola
artistIdse6879299-a28b-48bc-8db1-9cafcf36de09
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank3692
edhrecSaltiness0.4
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersionfuture
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted1
keywordsEnchant
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}{R}
manaValue3
nameMaddening Hex
number195
originalPrintings
originalReleaseDate
originalTextEnchant player
Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
otherFaceIds
power
printingsAFC, MB2, SPG
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeMB2
side
signature
sourceProducts{'foil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypesAura, Curse
supertypes
textEnchant player
Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.
toughness
typeEnchantment — Aura Curse
typesEnchantment
uuidc447678f-69c1-5045-9301-036591cfccc5
variations
watermark
setNameMystery Booster 2

Identifiers

id51556
cardKingdomEtchedId
cardKingdomFoilId303365
cardKingdomId301016
cardsphereFoilId127403
cardsphereId127404
deckboxId95256
mcmId790916
mcmMetaId344265
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4725fea1-4f4b-5833-8bf6-a1a10a20f3b6
mtgoFoilId
mtgoId134314
multiverseId677472
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId699efd96-3e68-46fd-897d-cf95a16a8863
scryfallIllustrationId160aa9d0-fc93-4327-9d1d-1c2408bf3b65
scryfallOracleId5d96170f-14dd-496e-a485-bd3b9eedfe02
tcgplayerEtchedProductId
tcgplayerProductId563136
uuidc447678f-69c1-5045-9301-036591cfccc5

Legalities

id51556
alchemy
brawlLegal
commanderLegal
duelBanned
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuidc447678f-69c1-5045-9301-036591cfccc5
vintageLegal

Purchase URLs

id51556
cardKingdomhttps://mtgjson.com/links/194fe44d055a5a0a
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/1d6dc46d3d7eba34
cardmarkethttps://mtgjson.com/links/686385260b43a680
tcgplayerhttps://mtgjson.com/links/556b9f6bc8483131
tcgplayerEtched
uuidc447678f-69c1-5045-9301-036591cfccc5

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-07-23An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a "results table" in the card text.
2021-07-23An effect that says "choose a target, then roll a d20" or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
2021-07-23Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
2021-07-23Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
2021-07-23If Maddening Hex is attached to your only opponent, it stays attached to that player as the ability resolves.
2021-07-23Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
2021-07-23Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
2021-07-23Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications. Anything that is looking for the "natural result" is looking for the number shown on the face of the die before these modifications.
2021-07-23The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
2021-07-23Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
2021-07-23While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

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