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Nightmare ANB

Other printings of "Nightmare": PLST #W17-17 W16 #8 W17 #17 ANB #54 M10 #107 M14 #108 30A #115 LEA #118 2ED #119 CED #119 CEI #119 LEB #119 3ED #120 FBB #120 SUM #120 6ED #146 4BB #150 4ED #150 7ED #150 7ED #150★ 8ED #150 8ED #150★ 9ED #150 9ED #150★ 10E #164 10E #164★ 5ED #184 M15 #276 ORI #282 30A #412

Card

id9951
artistVance Kovacs
artistIdsb5516011-4722-4fc8-8542-102cecc52b71
asciiName
attractionLights
availabilityarena
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank13332
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}{B}
manaValue6
nameNightmare
number54
originalPrintings
originalReleaseDate
originalTextFlying
Nightmare's power and toughness are each equal to the number of Swamps you control.
otherFaceIds
power*
printings10E, 2ED, 30A, 3ED, 4BB, 4ED, 5ED, 6ED, 7ED, 8ED, 9ED, ANB, CED, CEI, FBB, LEA, LEB, M10, M14, M15, ORI, PLST, SUM, W16, W17
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeANB
side
signature
sourceProducts
subsets
subtypesNightmare, Horse
supertypes
textFlying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
toughness*
typeCreature — Nightmare Horse
typesCreature
uuidfc090d6c-614d-5f43-8fad-3cbe7ee66413
variations
watermark
setNameArena Beginner Set

Identifiers

id9951
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId75495
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4d480966-4c46-551d-a6fa-ec5579797703
mtgoFoilId
mtgoId
multiverseId548162
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdee1871e0-623b-4543-8b3c-3e54137cfe43
scryfallIllustrationId39886f87-d550-428a-90d5-eabfcf2451a8
scryfallOracleId375932e6-1b3e-48dc-8154-9b664c3add34
tcgplayerEtchedProductId
tcgplayerProductId
uuidfc090d6c-614d-5f43-8fad-3cbe7ee66413

Legalities

id9951
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predhLegal
premodernLegal
standard
standardbrawl
timelessLegal
uuidfc090d6c-614d-5f43-8fad-3cbe7ee66413
vintageLegal

Purchase URLs

id9951
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidfc090d6c-614d-5f43-8fad-3cbe7ee66413

Foreign Data (per language)

No foreign data.

Rulings

datetext
2008-04-01If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.
2009-10-01Nightmare’s power and toughness changes as the number of Swamps you control changes.
2013-07-01Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.
2013-07-01The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.

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