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Nightmare 2ED

Other printings of "Nightmare": PLST #W17-17 W16 #8 W17 #17 ANB #54 M10 #107 M14 #108 30A #115 LEA #118 2ED #119 CED #119 CEI #119 LEB #119 3ED #120 FBB #120 SUM #120 6ED #146 4BB #150 4ED #150 7ED #150 7ED #150★ 8ED #150 8ED #150★ 9ED #150 9ED #150★ 10E #164 10E #164★ 5ED #184 M15 #276 ORI #282 30A #412

Card

id629
artistMelissa A. Benson
artistIds9ade7727-1436-4828-9a1d-487c3d2ad1d9
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorwhite
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank13332
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextThe Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength.
frameEffects
frameVersion1993
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}{B}
manaValue6
nameNightmare
number119
originalPrintings
originalReleaseDate
originalTextFlying
Nightmare's power and toughness both equal the number of swamps its controller has in play.
otherFaceIds
power*
printings10E, 2ED, 30A, 3ED, 4BB, 4ED, 5ED, 6ED, 7ED, 8ED, 9ED, ANB, CED, CEI, FBB, LEA, LEB, M10, M14, M15, ORI, PLST, SUM, W16, W17
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCode2ED
side
signature
sourceProducts{'nonfoil': ['3f7ddeba-52f5-5f8f-a013-309403c8a870', '88f78f27-1c8e-5bec-8c78-e2a75ff2d91f']}
subsets
subtypesNightmare, Horse
supertypes
textFlying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
toughness*
typeCreature — Nightmare Horse
typesCreature
uuid126b6cf7-5eff-5b8d-94a5-07f2571e6433
variations
watermark
setNameUnlimited Edition

Identifiers

id629
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId13176
cardsphereFoilId
cardsphereId45783
deckboxId2127
mcmId4681
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Iddb639ca8-5433-5348-8492-ce4675c406ad
mtgoFoilId
mtgoId
multiverseId671
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId747d4c99-0287-4138-af13-6244f33d2e57
scryfallIllustrationIdb47ac44f-33c0-4c6f-adc0-fe066c4afa83
scryfallOracleId375932e6-1b3e-48dc-8154-9b664c3add34
tcgplayerEtchedProductId
tcgplayerProductId9152
uuid126b6cf7-5eff-5b8d-94a5-07f2571e6433

Legalities

id629
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschoolLegal
pauper
paupercommander
pennyLegal
pioneerLegal
predhLegal
premodernLegal
standard
standardbrawl
timelessLegal
uuid126b6cf7-5eff-5b8d-94a5-07f2571e6433
vintageLegal

Purchase URLs

id629
cardKingdomhttps://mtgjson.com/links/5053716db53c1213
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/b2001fb2e34a1e51
tcgplayerEtched
uuid126b6cf7-5eff-5b8d-94a5-07f2571e6433

Foreign Data (per language)

No foreign data.

Rulings

datetext
2008-04-01If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.
2009-10-01Nightmare’s power and toughness changes as the number of Swamps you control changes.
2013-07-01Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.
2013-07-01The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.

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