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Nightmare 30A

Other printings of "Nightmare": PLST #W17-17 W16 #8 W17 #17 ANB #54 M10 #107 M14 #108 30A #115 LEA #118 2ED #119 CED #119 CEI #119 LEB #119 3ED #120 FBB #120 SUM #120 6ED #146 4BB #150 4ED #150 7ED #150 7ED #150★ 8ED #150 8ED #150★ 9ED #150 9ED #150★ 10E #164 10E #164★ 5ED #184 M15 #276 ORI #282 30A #412

Card

id2187
artistMelissa A. Benson
artistIds9ade7727-1436-4828-9a1d-487c3d2ad1d9
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank13332
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextThe Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength.
frameEffects
frameVersion1997
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}{B}
manaValue6
nameNightmare
number412
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power*
printings10E, 2ED, 30A, 3ED, 4BB, 4ED, 5ED, 6ED, 7ED, 8ED, 9ED, ANB, CED, CEI, FBB, LEA, LEB, M10, M14, M15, ORI, PLST, SUM, W16, W17
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCode30A
side
signature
sourceProducts{'nonfoil': ['01c557c2-326c-555b-a9b9-eb0d64425356']}
subsets
subtypesNightmare, Horse
supertypes
textFlying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
toughness*
typeCreature — Nightmare Horse
typesCreature
uuid7b63bff5-eb20-57ab-806b-f39155735781
variationse94e4243-7c50-5b6e-a8ac-66a675171480
watermark
setName30th Anniversary Edition

Identifiers

id2187
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId271063
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idcf776f65-edb5-547e-a297-55ed1bd204a1
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId049a6229-ace9-4363-816a-60cb8773e95d
scryfallId51d23999-ac32-4145-9151-547087ac0b6b
scryfallIllustrationIdb47ac44f-33c0-4c6f-adc0-fe066c4afa83
scryfallOracleId375932e6-1b3e-48dc-8154-9b664c3add34
tcgplayerEtchedProductId
tcgplayerProductId449309
uuid7b63bff5-eb20-57ab-806b-f39155735781

Legalities

id2187
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid7b63bff5-eb20-57ab-806b-f39155735781
vintage

Purchase URLs

id2187
cardKingdomhttps://mtgjson.com/links/8a5c22a125485f6a
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/edfe48759c252457
tcgplayerEtched
uuid7b63bff5-eb20-57ab-806b-f39155735781

Foreign Data (per language)

No foreign data.

Rulings

datetext
2008-04-01If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.
2009-10-01Nightmare’s power and toughness changes as the number of Swamps you control changes.
2013-07-01Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.
2013-07-01The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.

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