Other printings of "Nightmare": PLST #W17-17 W16 #8 W17 #17 ANB #54 M10 #107 M14 #108 30A #115 LEA #118 2ED #119 CED #119 CEI #119 LEB #119 3ED #120 FBB #120 SUM #120 6ED #146 4BB #150 4ED #150 7ED #150 7ED #150★ 8ED #150 8ED #150★ 9ED #150 9ED #150★ 10E #164 10E #164★ 5ED #184 M15 #276 ORI #282 30A #412
| id | 5327 |
|---|---|
| artist | Carl Critchlow |
| artistIds | 17948f16-611a-44b8-8d10-9895a0bdfff1 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | B |
| colorIndicator | |
| colors | B |
| defense | |
| duelDeck | |
| edhrecRank | 13332 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | foil |
| flavorName | |
| flavorText | The thunder of its hooves beats dreams into despair. |
| frameEffects | |
| frameVersion | 1997 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 0 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Flying |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {5}{B} |
| manaValue | 6 |
| name | Nightmare |
| number | 150★ |
| originalPrintings | |
| originalReleaseDate | |
| originalText | |
| otherFaceIds | |
| power | * |
| printings | 10E, 2ED, 30A, 3ED, 4BB, 4ED, 5ED, 6ED, 7ED, 8ED, 9ED, ANB, CED, CEI, FBB, LEA, LEB, M10, M14, M15, ORI, PLST, SUM, W16, W17 |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | 7ED |
| side | |
| signature | |
| sourceProducts | {'foil': ['338f1f46-3973-5b8b-aafa-ddc9f478609f', 'f722b9de-6baf-58f3-aa24-b0694db300ed']} |
| subsets | |
| subtypes | Nightmare, Horse |
| supertypes | |
| text | Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control. |
| toughness | * |
| type | Creature — Nightmare Horse |
| types | Creature |
| uuid | 38498161-8bff-554c-83b6-ab24dbabddff |
| variations | bd1e27ff-f860-5870-92b2-f8931c08500b |
| watermark | wotc |
| setName | Seventh Edition |
| id | 5327 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | |
| cardsphereFoilId | 2345 |
| cardsphereId | |
| deckboxId | 2132 |
| mcmId | 2912 |
| mcmMetaId | 3890 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | d19a783b-799b-5401-a359-72e6a6c79aef |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 8817ef5f-39f0-4358-bc98-f512f9cce8f0 |
| scryfallIllustrationId | 6538481a-d39d-4a46-9e15-65e0132e43f0 |
| scryfallOracleId | 375932e6-1b3e-48dc-8154-9b664c3add34 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 3007 |
| uuid | 38498161-8bff-554c-83b6-ab24dbabddff |
| id | 5327 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | Legal |
| premodern | Legal |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 38498161-8bff-554c-83b6-ab24dbabddff |
| vintage | Legal |
| id | 5327 |
|---|---|
| cardKingdom | |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | https://mtgjson.com/links/22d586ac24f1fd15 |
| tcgplayer | https://mtgjson.com/links/51f570c7f89f14e0 |
| tcgplayerEtched | |
| uuid | 38498161-8bff-554c-83b6-ab24dbabddff |
No foreign data.
| date | text |
|---|---|
| 2008-04-01 | If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority. |
| 2009-10-01 | Nightmare’s power and toughness changes as the number of Swamps you control changes. |
| 2013-07-01 | Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp. |
| 2013-07-01 | The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield. |
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