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Murderous Redcap PLST

Other printings of "Murderous Redcap": PLST #SHM-192 F09 #7 MMA #192 SHM #192 UMA #217 PRM #36192

Card

id73030
artistDave Allsop
artistIds99b8310a-4fd6-4ded-8ab7-3b5185821cbe
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityB, R
colorIndicator
colorsB, R
defense
duelDeck
edhrecRank4539
edhrecSaltiness0.56
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPersist
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{B/R}{B/R}
manaValue4
nameMurderous Redcap
numberSHM-192
originalPrintings
originalReleaseDate2020-09-01
originalText
otherFaceIds
power2
printingsF09, MMA, PLST, PRM, SHM, UMA
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d', '2800a616-d844-5f9f-b23c-634aa401c04f', '2b7bdbc4-4089-5b7b-9930-dc7643227e7b']}
subsets
subtypesGoblin, Assassin
supertypes
textWhen this creature enters, it deals damage equal to its power to any target.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness2
typeCreature — Goblin Assassin
typesCreature
uuid55033506-5120-5201-8300-eaf7984d6b25
variations
watermark
setNameThe List

Identifiers

id73030
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId238044
cardsphereFoilId
cardsphereId71688
deckboxId53491
mcmId498430
mcmMetaId9755
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id5585abd0-987e-528b-9817-3096d6706a1b
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4a25628a-beca-4dab-8b2e-dcd70f830bab
scryfallIllustrationId5a155023-1f76-4b94-ab18-dfafc1b58103
scryfallOracleIda498bc70-36e7-4454-bc44-906893df38b8
tcgplayerEtchedProductId
tcgplayerProductId222753
uuid55033506-5120-5201-8300-eaf7984d6b25

Legalities

id73030
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid55033506-5120-5201-8300-eaf7984d6b25
vintageLegal

Purchase URLs

id73030
cardKingdomhttps://mtgjson.com/links/972e19eefa4a2d95
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/def114f3f789c2b1
tcgplayerhttps://mtgjson.com/links/d7c705f4764fe127
tcgplayerEtched
uuid55033506-5120-5201-8300-eaf7984d6b25

Foreign Data (per language)

No foreign data.

Rulings

datetext
2008-05-01Murderous Redcap’s power is checked at the time the ability resolves. If it’s left the battlefield by then, its last known information is used.
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

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