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Murderous Redcap PRM

Other printings of "Murderous Redcap": PLST #SHM-192 F09 #7 MMA #192 SHM #192 UMA #217 PRM #36192

Card

id77812
artistMark Hyzer
artistIds85deac3f-b647-4893-993d-3ea4d16d93ef
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityB, R
colorIndicator
colorsB, R
defense
duelDeck
edhrecRank4539
edhrecSaltiness0.56
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPersist
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{B/R}{B/R}
manaValue4
nameMurderous Redcap
number36192
originalPrintings
originalReleaseDate2013-01-11
originalText
otherFaceIds
power2
printingsF09, MMA, PLST, PRM, SHM, UMA
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePRM
side
signature
sourceProducts
subsets
subtypesGoblin, Assassin
supertypes
textWhen this creature enters, it deals damage equal to its power to any target.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness2
typeCreature — Goblin Assassin
typesCreature
uuid90918a01-cd82-5d30-a2f3-ebeff3d3f959
variations
watermark
setNameMagic Online Promos

Identifiers

id77812
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8b5de595-ba99-5074-8f6c-a4d9b77c49a2
mtgoFoilId
mtgoId36192
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5043b27b-e001-44e3-a92f-ed8949584eab
scryfallIllustrationId83de5ff3-a1f9-4649-a2d8-93065a69dbce
scryfallOracleIda498bc70-36e7-4454-bc44-906893df38b8
tcgplayerEtchedProductId
tcgplayerProductId
uuid90918a01-cd82-5d30-a2f3-ebeff3d3f959

Legalities

id77812
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid90918a01-cd82-5d30-a2f3-ebeff3d3f959
vintageLegal

Purchase URLs

id77812
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid90918a01-cd82-5d30-a2f3-ebeff3d3f959

Foreign Data (per language)

No foreign data.

Rulings

datetext
2008-05-01Murderous Redcap’s power is checked at the time the ability resolves. If it’s left the battlefield by then, its last known information is used.
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

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