Other printings of "Murderous Redcap": PLST #SHM-192 F09 #7 MMA #192 SHM #192 UMA #217 PRM #36192
| id | 87641 |
|---|---|
| artist | Dave Allsop |
| artistIds | 99b8310a-4fd6-4ded-8ab7-3b5185821cbe |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | B, R |
| colorIndicator | |
| colors | B, R |
| defense | |
| duelDeck | |
| edhrecRank | 4539 |
| edhrecSaltiness | 0.56 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2003 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Persist |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{B/R}{B/R} |
| manaValue | 4 |
| name | Murderous Redcap |
| number | 192 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When Murderous Redcap comes into play, it deals damage equal to its power to target creature or player. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) |
| otherFaceIds | |
| power | 2 |
| printings | F09, MMA, PLST, PRM, SHM, UMA |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | SHM |
| side | |
| signature | |
| sourceProducts | {'foil': ['8d99f8c2-a0d4-5d5c-8dfa-1552a5f28103', 'df9ec53c-cbe9-50c0-ad27-a94f6cc75812'], 'nonfoil': ['2b651e97-8239-5ccb-bcf9-5f88d09b2868', 'b28fb6ae-7902-50bc-b94e-9785923102a8', 'dc5253c6-cb4b-5a43-9659-2dd7d2920ec6', 'df9ec53c-cbe9-50c0-ad27-a94f6cc75812', 'ea7263dd-e8b2-5622-bff7-9516d1ee8e51']} |
| subsets | |
| subtypes | Goblin, Assassin |
| supertypes | |
| text | When this creature enters, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
| toughness | 2 |
| type | Creature — Goblin Assassin |
| types | Creature |
| uuid | bc2782e4-5f24-5e4f-b978-6e45bf4f20c6 |
| variations | |
| watermark | |
| setName | Shadowmoor |
| id | 87641 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 124947 |
| cardKingdomId | 124661 |
| cardsphereFoilId | 41346 |
| cardsphereId | 41347 |
| deckboxId | 4158 |
| mcmId | 19206 |
| mcmMetaId | 9755 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | cf4ca8f5-6ff6-5570-8bd3-b60ce4a38cd8 |
| mtgoFoilId | 29624 |
| mtgoId | 29623 |
| multiverseId | 153298 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 5f7171f0-7d42-47c9-ab46-93c2bb42c914 |
| scryfallIllustrationId | 5a155023-1f76-4b94-ab18-dfafc1b58103 |
| scryfallOracleId | a498bc70-36e7-4454-bc44-906893df38b8 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 18723 |
| uuid | bc2782e4-5f24-5e4f-b978-6e45bf4f20c6 |
| id | 87641 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | Legal |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | bc2782e4-5f24-5e4f-b978-6e45bf4f20c6 |
| vintage | Legal |
| id | 87641 |
|---|---|
| cardKingdom | https://mtgjson.com/links/f337f02327da8ea0 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/a312ed11f73bcb44 |
| cardmarket | https://mtgjson.com/links/449753aebf4db506 |
| tcgplayer | https://mtgjson.com/links/1abdb10bdf03dd4a |
| tcgplayerEtched | |
| uuid | bc2782e4-5f24-5e4f-b978-6e45bf4f20c6 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 夺魂红帽客 | 生物~精灵/杀手 | 当夺魂红帽客进场时,它对目标生物或牌手造成伤害,其数量等同于其力量。 留存 (当此生物从场上置入坟墓场时,若其上没有-1/-1指示物,则将它在其拥有者的操控下返回场上,且其上有一个-1/-1指示物。) | 173164 | ||
| French | Bonnet-rouge meurtrier | Créature : gobelin et assassin | Quand le Bonnet-rouge meurtrier arrive en jeu, il inflige un nombre de blessures égal à sa force à une cible, créature ou joueur. Persistance (Quand cette créature est mise dans un cimetière depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le contrôle de son propriétaire avec un marqueur -1/-1 sur elle.) | 173465 | ||
| German | Mörderische Blutkappe | Kreatur — Goblin, Assassine | Wenn die Mörderische Blutkappe ins Spiel kommt, fügt sie einer Kreatur oder einem Spieler deiner Wahl Schadenspunkte in Höhe ihrer Stärke zu. Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurück.) | 174669 | ||
| Italian | Omicida dal Berretto Rosso | Creatura — Assassino Goblin | Quando l'Omicida dal Berretto Rosso entra in gioco, infligge danno pari alla propria forza a una creatura o a un giocatore bersaglio. Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.) | 173766 | ||
| Japanese | 残忍なレッドキャップ | クリーチャー — ゴブリン・暗殺者 | 残忍なレッドキャップが場に出たとき、クリーチャー1体かプレイヤー1人を対象とする。残忍なレッドキャップはそれに自身のパワーに等しい点数のダメージを与える。 頑強 (このクリーチャーが場からいずれかの墓地に置かれたとき、それの上に-1/-1カウンターが置かれていなかった場合、それを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で場に戻す。) | 174067 | ||
| Portuguese (Brazil) | Barrete Vermelho Assassino | Criatura — Goblin Assassino | Quando Barrete Vermelho Assassino entra em jogo, ele causa dano igual ao seu poder à criatura ou ao jogador alvo. Persistir (Quando esta criatura for colocada num cemitério vinda do jogo, se ela não tiver nenhum marcador -1/-1, devolva-a para o jogo sob o controle de seu dono com um marcador -1/-1.) | 172261 | ||
| Russian | Кровожадный Красный Колпак | Существо — Гоблин Убийца | Когда Кровожадный Красный Колпак входит в игру, он наносит целевому существу или игроку количество повреждений, равное своей силе. Упорство (Когда это существо попадает из игры на кладбище, если на нем не было жетонов -1/-1, верните его в игру под контролем его владельца с одним жетоном -1/-1 на нем.) | 172562 | ||
| Spanish | Asesino gorro rojo | Criatura — Asesino trasgo | Cuando el Asesino gorro rojo entre en juego le hace una cantidad de daño igual a su fuerza a la criatura o jugador objetivo. Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenía contadores -1/-1 sobre ella, regrésala al juego bajo el control de su propietario con un contador -1/-1.) | 172863 |
| date | text |
|---|---|
| 2008-05-01 | Murderous Redcap’s power is checked at the time the ability resolves. If it’s left the battlefield by then, its last known information is used. |
| 2013-06-07 | If a creature with persist stops being a creature, persist will still work. |
| 2013-06-07 | If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point. |
| 2013-06-07 | If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing. |
| 2013-06-07 | If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield. |
| 2013-06-07 | If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time. |
| 2013-06-07 | The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it. |
| 2013-06-07 | When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence. |
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