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Order of Midnight // Alter Fate ELD

Other printings of "Order of Midnight // Alter Fate": PLST #ELD-99 PLST #ELD-99 ELD #99 ELD #99 MOC #261 MOC #261 ELD #288 ELD #288 PRM #78838 PRM #78838

Card

id30069
artistVictor Adame Minguez
artistIdsbd8f7368-5b10-4554-b6b8-d052c6aca89f
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank8167
edhrecSaltiness
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameOrder of Midnight
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{B}
manaValue2
nameOrder of Midnight // Alter Fate
number99
originalPrintings
originalReleaseDate
originalTextReturn target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) // Flying
Order of Midnight can't block.
otherFaceIdsc45098e6-b676-5758-ac75-f83d41fe7afa
power2
printingsELD, MOC, PLST, PRM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeELD
sidea
signature
sourceProducts{'foil': ['21d471fb-dfea-5778-99ff-65a3e2264501', '61cb35b0-215b-5d52-bcd9-6f55e1769ab2', 'f280c608-84ef-5371-bae2-801205b8f795'], 'nonfoil': ['16e517f9-4d70-5140-964d-f7e0cbf68f6d', '21d471fb-dfea-5778-99ff-65a3e2264501', '3d97f089-a37a-595c-9bfd-8ac368019c88', '468bc4c6-9ccc-526d-8dab-8f0d5ab7cdd7', 'e00980ac-f97d-57d5-acf1-a298dd12a0ae']}
subsets
subtypesHuman, Knight
supertypes
textFlying
This creature can't block.
toughness2
typeCreature — Human Knight
typesCreature
uuida9879e18-ba17-5577-b5da-7e6b433804b7
variationsfa18a3c2-fa27-5460-bd62-0222d1242cb8
watermark
setNameThrone of Eldraine

Identifiers

id30069
cardKingdomEtchedId
cardKingdomFoilId227730
cardKingdomId227328
cardsphereFoilId62285
cardsphereId62009
deckboxId46155
mcmId398679
mcmMetaId280819
mtgArenaId70246
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id89279745-4caf-5b2b-a9c1-45601a87fcdf
mtgoFoilId
mtgoId78314
multiverseId473061
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId330cc452-4382-401d-9432-ac27ae6e27ad
scryfallIllustrationId471b0068-badd-4f27-8e51-8149bcfc1542
scryfallOracleId2db17cfc-0947-407f-bd53-d64a48eec314
tcgplayerEtchedProductId
tcgplayerProductId198405
uuida9879e18-ba17-5577-b5da-7e6b433804b7

Legalities

id30069
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuida9879e18-ba17-5577-b5da-7e6b433804b7
vintageLegal

Purchase URLs

id30069
cardKingdomhttps://mtgjson.com/links/5f42b6b9685370a5
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/210ea28debb3aa1a
cardmarkethttps://mtgjson.com/links/b490a1b156a18d30
tcgplayerhttps://mtgjson.com/links/f2d42f653b3c7212
tcgplayerEtched
uuida9879e18-ba17-5577-b5da-7e6b433804b7

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified午夜骑士团 // 改变命运午夜骑士团生物 — 人类/骑士飞行
午夜骑士团不能进行阻挡。
475482
Chinese Traditional午夜騎士團 // 改變命運午夜騎士團生物 — 人類/騎士飛行
午夜騎士團不能進行阻擋。
475751
FrenchOrdre de Minuit // Altération du destinOrdre de MinuitCréature — humain et chevalierVol
L'Ordre de Minuit ne peut pas bloquer.
473868
GermanMitternachtsorden // Geändertes LosMitternachtsordenKreatur — Mensch, RitterFliegend
Der Mitternachtsorden kann nicht blocken.
473330
ItalianOrdine della Mezzanotte // Alterare il DestinoOrdine della MezzanotteCreatura — Cavaliere UmanoVolare
L'Ordine della Mezzanotte non può bloccare.
474137
Japanese真夜中の騎士団 // 運(うん)命(めい)の修(しゅう)正(せい)真夜中の騎士団クリーチャー — 人間・騎士飛行
真夜中の騎士団ではブロックできない。
474406
Korean한밤의 기사단 // 운명 변경한밤의 기사단생물 — 인간 기사비행
한밤의 기사단은 방어할 수 없다.
474675
Portuguese (Brazil)Ordem da Meia-noite // Alterar DestinoOrdem da Meia-noiteCriatura — Humano CavaleiroVoar
Ordem da Meia-noite não pode bloquear.
474944
RussianОрден Полуночи // Изменить СудьбуОрден ПолуночиСущество — Человек РыцарьПолет
Орден Полуночи не может блокировать.
475213
SpanishOrden de la Medianoche // Alterar el destinoOrden de la MedianocheCriatura — Caballero humanoVuela.
La Orden de la Medianoche no puede bloquear.
473599

Rulings

datetext
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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