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Order of Midnight // Alter Fate ELD

Other printings of "Order of Midnight // Alter Fate": PLST #ELD-99 PLST #ELD-99 ELD #99 ELD #99 MOC #261 MOC #261 ELD #288 ELD #288 PRM #78838 PRM #78838

Card

id30290
artistSeb McKinnon
artistIdsad4caca0-8d89-44ce-a1a6-d5ca905bd6fb
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank8167
edhrecSaltiness
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameAlter Fate
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{B}
manaValue2
nameOrder of Midnight // Alter Fate
number288
originalPrintings
originalReleaseDate
originalText
otherFaceIdsfa18a3c2-fa27-5460-bd62-0222d1242cb8
power
printingsELD, MOC, PLST, PRM
promoTypesboosterfun
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeELD
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textReturn target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuidbacc03fa-774b-5b28-a24e-33d04be38333
variationsc45098e6-b676-5758-ac75-f83d41fe7afa
watermark
setNameThrone of Eldraine

Identifiers

id30290
cardKingdomEtchedId
cardKingdomFoilId228045
cardKingdomId227521
cardsphereFoilId62688
cardsphereId62644
deckboxId46344
mcmId398699
mcmMetaId280819
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id31752f2c-b744-5327-ac10-618c0b6bf313
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId6d747619-3057-4973-aec7-a0e4674e94f7
scryfallIllustrationIdcca35b22-eac2-4fad-b58a-46c1ff5a7c33
scryfallOracleId2db17cfc-0947-407f-bd53-d64a48eec314
tcgplayerEtchedProductId
tcgplayerProductId198406
uuidbacc03fa-774b-5b28-a24e-33d04be38333

Legalities

id30290
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidbacc03fa-774b-5b28-a24e-33d04be38333
vintageLegal

Purchase URLs

id30290
cardKingdomhttps://mtgjson.com/links/df09c1140c91a0ac
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/e01769b22f9eba6f
cardmarkethttps://mtgjson.com/links/4e3a36eae032002f
tcgplayerhttps://mtgjson.com/links/97d8de084760862d
tcgplayerEtched
uuidbacc03fa-774b-5b28-a24e-33d04be38333

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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