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Order of Midnight // Alter Fate ELD

Other printings of "Order of Midnight // Alter Fate": PLST #ELD-99 PLST #ELD-99 ELD #99 ELD #99 MOC #261 MOC #261 ELD #288 ELD #288 PRM #78838 PRM #78838

Card

id30070
artistVictor Adame Minguez
artistIdsbd8f7368-5b10-4554-b6b8-d052c6aca89f
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank8167
edhrecSaltiness
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameAlter Fate
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{B}
manaValue2
nameOrder of Midnight // Alter Fate
number99
originalPrintings
originalReleaseDate
originalTextReturn target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) // Flying
Order of Midnight can't block.
otherFaceIdsa9879e18-ba17-5577-b5da-7e6b433804b7
power
printingsELD, MOC, PLST, PRM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeELD
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textReturn target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuidc45098e6-b676-5758-ac75-f83d41fe7afa
variationsbacc03fa-774b-5b28-a24e-33d04be38333
watermark
setNameThrone of Eldraine

Identifiers

id30070
cardKingdomEtchedId
cardKingdomFoilId227730
cardKingdomId227328
cardsphereFoilId62285
cardsphereId62009
deckboxId46155
mcmId398679
mcmMetaId280819
mtgArenaId70246
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idba891e0c-60c8-59f1-88a4-19dd0d25118e
mtgoFoilId
mtgoId78314
multiverseId473061
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId330cc452-4382-401d-9432-ac27ae6e27ad
scryfallIllustrationId471b0068-badd-4f27-8e51-8149bcfc1542
scryfallOracleId2db17cfc-0947-407f-bd53-d64a48eec314
tcgplayerEtchedProductId
tcgplayerProductId198405
uuidc45098e6-b676-5758-ac75-f83d41fe7afa

Legalities

id30070
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidc45098e6-b676-5758-ac75-f83d41fe7afa
vintageLegal

Purchase URLs

id30070
cardKingdomhttps://mtgjson.com/links/fcdea7e22279bbf7
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/2ceda2de52ddafc0
cardmarkethttps://mtgjson.com/links/508f4c4571f772d0
tcgplayerhttps://mtgjson.com/links/2d0897894f219f4b
tcgplayerEtched
uuidc45098e6-b676-5758-ac75-f83d41fe7afa

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified午夜骑士团 // 改变命运改变命运法术~历险将目标生物牌从你的坟墓场移回你手上。(然后放逐此牌。之后你还可以从放逐区中施放该生物。)475482
Chinese Traditional午夜騎士團 // 改變命運改變命運巫術~歷險將目標生物牌從你的墳墓場移回你手上。(然後放逐此牌。之後你還可以從放逐區中施放該生物。)475751
FrenchOrdre de Minuit // Altération du destinAltération du destinRituel : aventureRenvoyez une carte de créature ciblée depuis votre cimetière dans votre main. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.)473868
GermanMitternachtsorden // Geändertes LosGeändertes LosHexerei — AbenteuerBringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurück. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.)473330
ItalianOrdine della Mezzanotte // Alterare il DestinoAlterare il DestinoStregoneria — AvventuraRiprendi in mano una carta creatura bersaglio dal tuo cimitero. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.)474137
Japanese真夜中の騎士団 // 運(うん)命(めい)の修(しゅう)正(せい)運(うん)命(めい)の修(しゅう)正(せい)ソーサリー ― 出来事あなたの墓地からクリーチャー・カード1枚を対象とし、それをあなたの手札に戻す。(その後、このカードを追放する。あなたは後で追放領域からこのクリーチャーを唱えてもよい。)474406
Korean한밤의 기사단 // 운명 변경운명 변경집중마법 — 모험당신의 무덤에 있는 생물 카드를 목표로 정한다. 그 카드를 당신의 손으로 되돌린다. (그 후 이 카드를 추방한다. 당신은 나중에 추방 영역에서 이 생물을 발동할 수 있다.)474675
Portuguese (Brazil)Ordem da Meia-noite // Alterar DestinoAlterar DestinoFeitiço — AventuraDevolva o card de criatura alvo de seu cemitério para sua mão. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)474944
RussianОрден Полуночи // Изменить СудьбуИзменить СудьбуВолшебство — ПриключениеВерните целевую карту существа из вашего кладбища в вашу руку. (Затем изгоните эту карту. Позже вы можете разыграть эту карту как существо из изгнания.)475213
SpanishOrden de la Medianoche // Alterar el destinoAlterar el destinoConjuro — AventuraRegresa la carta de criatura objetivo de tu cementerio a tu mano. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)473599

Rulings

datetext
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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