Other printings of "Order of Midnight // Alter Fate": PLST #ELD-99 PLST #ELD-99 ELD #99 ELD #99 MOC #261 MOC #261 ELD #288 ELD #288 PRM #78838 PRM #78838
| id | 30070 |
|---|---|
| artist | Victor Adame Minguez |
| artistIds | bd8f7368-5b10-4554-b6b8-d052c6aca89f |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | B |
| colorIndicator | |
| colors | B |
| defense | |
| duelDeck | |
| edhrecRank | 8167 |
| edhrecSaltiness | |
| faceConvertedManaCost | 2 |
| faceFlavorName | |
| faceManaValue | 2 |
| faceName | Alter Fate |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | adventure |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{B} |
| manaValue | 2 |
| name | Order of Midnight // Alter Fate |
| number | 99 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) // Flying Order of Midnight can't block. |
| otherFaceIds | a9879e18-ba17-5577-b5da-7e6b433804b7 |
| power | |
| printings | ELD, MOC, PLST, PRM |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | ELD |
| side | b |
| signature | |
| sourceProducts | |
| subsets | |
| subtypes | Adventure |
| supertypes | |
| text | Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) |
| toughness | |
| type | Sorcery — Adventure |
| types | Sorcery |
| uuid | c45098e6-b676-5758-ac75-f83d41fe7afa |
| variations | bacc03fa-774b-5b28-a24e-33d04be38333 |
| watermark | |
| setName | Throne of Eldraine |
| id | 30070 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 227730 |
| cardKingdomId | 227328 |
| cardsphereFoilId | 62285 |
| cardsphereId | 62009 |
| deckboxId | 46155 |
| mcmId | 398679 |
| mcmMetaId | 280819 |
| mtgArenaId | 70246 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | ba891e0c-60c8-59f1-88a4-19dd0d25118e |
| mtgoFoilId | |
| mtgoId | 78314 |
| multiverseId | 473061 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 330cc452-4382-401d-9432-ac27ae6e27ad |
| scryfallIllustrationId | 471b0068-badd-4f27-8e51-8149bcfc1542 |
| scryfallOracleId | 2db17cfc-0947-407f-bd53-d64a48eec314 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 198405 |
| uuid | c45098e6-b676-5758-ac75-f83d41fe7afa |
| id | 30070 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | c45098e6-b676-5758-ac75-f83d41fe7afa |
| vintage | Legal |
| id | 30070 |
|---|---|
| cardKingdom | https://mtgjson.com/links/fcdea7e22279bbf7 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/2ceda2de52ddafc0 |
| cardmarket | https://mtgjson.com/links/508f4c4571f772d0 |
| tcgplayer | https://mtgjson.com/links/2d0897894f219f4b |
| tcgplayerEtched | |
| uuid | c45098e6-b676-5758-ac75-f83d41fe7afa |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 午夜骑士团 // 改变命运 | 改变命运 | 法术~历险 | 将目标生物牌从你的坟墓场移回你手上。(然后放逐此牌。之后你还可以从放逐区中施放该生物。) | 475482 | |
| Chinese Traditional | 午夜騎士團 // 改變命運 | 改變命運 | 巫術~歷險 | 將目標生物牌從你的墳墓場移回你手上。(然後放逐此牌。之後你還可以從放逐區中施放該生物。) | 475751 | |
| French | Ordre de Minuit // Altération du destin | Altération du destin | Rituel : aventure | Renvoyez une carte de créature ciblée depuis votre cimetière dans votre main. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.) | 473868 | |
| German | Mitternachtsorden // Geändertes Los | Geändertes Los | Hexerei — Abenteuer | Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurück. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.) | 473330 | |
| Italian | Ordine della Mezzanotte // Alterare il Destino | Alterare il Destino | Stregoneria — Avventura | Riprendi in mano una carta creatura bersaglio dal tuo cimitero. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.) | 474137 | |
| Japanese | 真夜中の騎士団 // 運(うん)命(めい)の修(しゅう)正(せい) | 運(うん)命(めい)の修(しゅう)正(せい) | ソーサリー ― 出来事 | あなたの墓地からクリーチャー・カード1枚を対象とし、それをあなたの手札に戻す。(その後、このカードを追放する。あなたは後で追放領域からこのクリーチャーを唱えてもよい。) | 474406 | |
| Korean | 한밤의 기사단 // 운명 변경 | 운명 변경 | 집중마법 — 모험 | 당신의 무덤에 있는 생물 카드를 목표로 정한다. 그 카드를 당신의 손으로 되돌린다. (그 후 이 카드를 추방한다. 당신은 나중에 추방 영역에서 이 생물을 발동할 수 있다.) | 474675 | |
| Portuguese (Brazil) | Ordem da Meia-noite // Alterar Destino | Alterar Destino | Feitiço — Aventura | Devolva o card de criatura alvo de seu cemitério para sua mão. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.) | 474944 | |
| Russian | Орден Полуночи // Изменить Судьбу | Изменить Судьбу | Волшебство — Приключение | Верните целевую карту существа из вашего кладбища в вашу руку. (Затем изгоните эту карту. Позже вы можете разыграть эту карту как существо из изгнания.) | 475213 | |
| Spanish | Orden de la Medianoche // Alterar el destino | Alterar el destino | Conjuro — Aventura | Regresa la carta de criatura objetivo de tu cementerio a tu mano. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.) | 473599 |
| date | text |
|---|---|
| 2019-10-04 | An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary. |
| 2019-10-04 | Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure. |
| 2019-10-04 | If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later. |
| 2019-10-04 | If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell. |
| 2019-10-04 | If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent. |
| 2019-10-04 | If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose. |
| 2019-10-04 | If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure. |
| 2019-10-04 | If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down. |
| 2019-10-04 | When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics. |
| 2019-10-04 | You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty. |
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