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Order of Midnight // Alter Fate MOC

Other printings of "Order of Midnight // Alter Fate": PLST #ELD-99 PLST #ELD-99 ELD #99 ELD #99 MOC #261 MOC #261 ELD #288 ELD #288 PRM #78838 PRM #78838

Card

id57402
artistVictor Adame Minguez
artistIdsbd8f7368-5b10-4554-b6b8-d052c6aca89f
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank8168
edhrecSaltiness
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameOrder of Midnight
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{B}
manaValue2
nameOrder of Midnight // Alter Fate
number261
originalPrintings
originalReleaseDate
originalTextReturn target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) // Flying
Order of Midnight can't block.
otherFaceIds7ec6b4a9-d8fe-57a8-aae8-94a03cbc7690
power2
printingsELD, MOC, PLST, PRM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMOC
sidea
signature
sourceProducts{'nonfoil': ['c4345ca9-4383-54f6-85b0-79381b2b35b8']}
subsets
subtypesHuman, Knight
supertypes
textFlying
This creature can't block.
toughness2
typeCreature — Human Knight
typesCreature
uuid96515e4f-90fe-5cd1-b06e-6ce3bb6f59cf
variations
watermark
setNameMarch of the Machine Commander

Identifiers

id57402
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId276155
cardsphereFoilId
cardsphereId101850
deckboxId77761
mcmId705775
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide23e37d5-2552-5f7d-8315-b01e4645f2e9
mtgoFoilId
mtgoId110974
multiverseId612509
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId84c63c27-6095-4fbc-9064-0ef602e1ced8
scryfallIllustrationId471b0068-badd-4f27-8e51-8149bcfc1542
scryfallOracleId2db17cfc-0947-407f-bd53-d64a48eec314
tcgplayerEtchedProductId
tcgplayerProductId491377
uuid96515e4f-90fe-5cd1-b06e-6ce3bb6f59cf

Legalities

id57402
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid96515e4f-90fe-5cd1-b06e-6ce3bb6f59cf
vintageLegal

Purchase URLs

id57402
cardKingdomhttps://mtgjson.com/links/222c19380dde8383
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/23f0918bcf39e3dd
tcgplayerEtched
uuid96515e4f-90fe-5cd1-b06e-6ce3bb6f59cf

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedOrder of Midnight // 改变命运Order of Midnight生物 ~人类/骑士飞行
午夜骑士团不能进行阻挡。
614476
FrenchOrder of Midnight // Altération du destinOrder of MidnightCréature : humain et chevalierVol
L'Ordre de Minuit ne peut pas bloquer.
613352
GermanOrder of Midnight // Geändertes LosOrder of MidnightKreatur — Mensch, RitterFliegend
Der Mitternachtsorden kann nicht blocken.
612790
ItalianOrder of Midnight // Alterare il DestinoOrder of MidnightCreatura — Cavaliere UmanoVolare
L'Ordine della Mezzanotte non può bloccare.
613633
JapaneseOrder of Midnight // 運(うん)命(めい)の修(しゅう)正(せい)Order of Midnightクリーチャー — 人間・騎士飛行
真夜中の騎士団ではブロックできない。
613914
Portuguese (Brazil)Order of Midnight // Alterar DestinoOrder of MidnightCriatura — Humano CavaleiroVoar
Ordem da Meia-noite não pode bloquear.
614195
SpanishOrder of Midnight // Alterar el destinoOrder of MidnightCriatura — Caballero humanoVuela.
La Orden de la Medianoche no puede bloquear.
613071

Rulings

datetext
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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