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Murderous Redcap SHM

Other printings of "Murderous Redcap": PLST #SHM-192 F09 #7 MMA #192 SHM #192 UMA #217 PRM #36192

Card

id87641
artistDave Allsop
artistIds99b8310a-4fd6-4ded-8ab7-3b5185821cbe
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, R
colorIndicator
colorsB, R
defense
duelDeck
edhrecRank4539
edhrecSaltiness0.56
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPersist
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{B/R}{B/R}
manaValue4
nameMurderous Redcap
number192
originalPrintings
originalReleaseDate
originalTextWhen Murderous Redcap comes into play, it deals damage equal to its power to target creature or player.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
otherFaceIds
power2
printingsF09, MMA, PLST, PRM, SHM, UMA
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeSHM
side
signature
sourceProducts{'foil': ['8d99f8c2-a0d4-5d5c-8dfa-1552a5f28103', 'df9ec53c-cbe9-50c0-ad27-a94f6cc75812'], 'nonfoil': ['2b651e97-8239-5ccb-bcf9-5f88d09b2868', 'b28fb6ae-7902-50bc-b94e-9785923102a8', 'dc5253c6-cb4b-5a43-9659-2dd7d2920ec6', 'df9ec53c-cbe9-50c0-ad27-a94f6cc75812', 'ea7263dd-e8b2-5622-bff7-9516d1ee8e51']}
subsets
subtypesGoblin, Assassin
supertypes
textWhen this creature enters, it deals damage equal to its power to any target.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness2
typeCreature — Goblin Assassin
typesCreature
uuidbc2782e4-5f24-5e4f-b978-6e45bf4f20c6
variations
watermark
setNameShadowmoor

Identifiers

id87641
cardKingdomEtchedId
cardKingdomFoilId124947
cardKingdomId124661
cardsphereFoilId41346
cardsphereId41347
deckboxId4158
mcmId19206
mcmMetaId9755
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idcf4ca8f5-6ff6-5570-8bd3-b60ce4a38cd8
mtgoFoilId29624
mtgoId29623
multiverseId153298
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5f7171f0-7d42-47c9-ab46-93c2bb42c914
scryfallIllustrationId5a155023-1f76-4b94-ab18-dfafc1b58103
scryfallOracleIda498bc70-36e7-4454-bc44-906893df38b8
tcgplayerEtchedProductId
tcgplayerProductId18723
uuidbc2782e4-5f24-5e4f-b978-6e45bf4f20c6

Legalities

id87641
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuidbc2782e4-5f24-5e4f-b978-6e45bf4f20c6
vintageLegal

Purchase URLs

id87641
cardKingdomhttps://mtgjson.com/links/f337f02327da8ea0
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a312ed11f73bcb44
cardmarkethttps://mtgjson.com/links/449753aebf4db506
tcgplayerhttps://mtgjson.com/links/1abdb10bdf03dd4a
tcgplayerEtched
uuidbc2782e4-5f24-5e4f-b978-6e45bf4f20c6

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified夺魂红帽客生物~精灵/杀手当夺魂红帽客进场时,它对目标生物或牌手造成伤害,其数量等同于其力量。
留存 (当此生物从场上置入坟墓场时,若其上没有-1/-1指示物,则将它在其拥有者的操控下返回场上,且其上有一个-1/-1指示物。)
173164
FrenchBonnet-rouge meurtrierCréature : gobelin et assassinQuand le Bonnet-rouge meurtrier arrive en jeu, il inflige un nombre de blessures égal à sa force à une cible, créature ou joueur.
Persistance (Quand cette créature est mise dans un cimetière depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le contrôle de son propriétaire avec un marqueur -1/-1 sur elle.)
173465
GermanMörderische BlutkappeKreatur — Goblin, AssassineWenn die Mörderische Blutkappe ins Spiel kommt, fügt sie einer Kreatur oder einem Spieler deiner Wahl Schadenspunkte in Höhe ihrer Stärke zu.
Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurück.)
174669
ItalianOmicida dal Berretto RossoCreatura — Assassino GoblinQuando l'Omicida dal Berretto Rosso entra in gioco, infligge danno pari alla propria forza a una creatura o a un giocatore bersaglio.
Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.)
173766
Japanese残忍なレッドキャップクリーチャー — ゴブリン・暗殺者残忍なレッドキャップが場に出たとき、クリーチャー1体かプレイヤー1人を対象とする。残忍なレッドキャップはそれに自身のパワーに等しい点数のダメージを与える。
頑強 (このクリーチャーが場からいずれかの墓地に置かれたとき、それの上に-1/-1カウンターが置かれていなかった場合、それを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で場に戻す。)
174067
Portuguese (Brazil)Barrete Vermelho AssassinoCriatura — Goblin AssassinoQuando Barrete Vermelho Assassino entra em jogo, ele causa dano igual ao seu poder à criatura ou ao jogador alvo.
Persistir (Quando esta criatura for colocada num cemitério vinda do jogo, se ela não tiver nenhum marcador -1/-1, devolva-a para o jogo sob o controle de seu dono com um marcador -1/-1.)
172261
RussianКровожадный Красный КолпакСущество — Гоблин УбийцаКогда Кровожадный Красный Колпак входит в игру, он наносит целевому существу или игроку количество повреждений, равное своей силе.
Упорство (Когда это существо попадает из игры на кладбище, если на нем не было жетонов -1/-1, верните его в игру под контролем его владельца с одним жетоном -1/-1 на нем.)
172562
SpanishAsesino gorro rojoCriatura — Asesino trasgoCuando el Asesino gorro rojo entre en juego le hace una cantidad de daño igual a su fuerza a la criatura o jugador objetivo.
Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenía contadores -1/-1 sobre ella, regrésala al juego bajo el control de su propietario con un contador -1/-1.)
172863

Rulings

datetext
2008-05-01Murderous Redcap’s power is checked at the time the ability resolves. If it’s left the battlefield by then, its last known information is used.
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

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