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Shepherd of the Flock // Usher to Safety ELD

Other printings of "Shepherd of the Flock // Usher to Safety": PLST #ELD-28 PLST #ELD-28 ELD #28 ELD #28 ELD #278 ELD #278 PRM #78802 PRM #78802

Card

id29988
artistDrew Baker
artistIdsa8c4ef83-94ad-41c7-861f-95debea16868
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank11372
edhrecSaltiness
faceConvertedManaCost1
faceFlavorName
faceManaValue1
faceNameUsher to Safety
finishesnonfoil, foil
flavorName
flavorTextNot all heroes carry swords.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{W}
manaValue2
nameShepherd of the Flock // Usher to Safety
number28
originalPrintings
originalReleaseDate
originalTextReturn target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.) //
otherFaceIds1dddec28-ae0e-512e-a8a8-e93e1606fb8a
power
printingsELD, PLST, PRM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeELD
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textReturn target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
toughness
typeInstant — Adventure
typesInstant
uuid8580848d-5d70-5f53-966f-2c0979f71e02
variationsedf8f64f-384d-5ad1-a720-f3649ed57e3c
watermark
setNameThrone of Eldraine

Identifiers

id29988
cardKingdomEtchedId
cardKingdomFoilId227918
cardKingdomId227629
cardsphereFoilId62329
cardsphereId62050
deckboxId46084
mcmId401469
mcmMetaId282429
mtgArenaId70175
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8e011434-a04b-5788-8451-e25ad82964d7
mtgoFoilId
mtgoId78152
multiverseId472990
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc0b4f0ce-0d18-4546-803d-94a2f4f30951
scryfallIllustrationIdf6bff105-d29d-4eac-b58c-3aadc40c6f17
scryfallOracleId6d611800-5b0e-40ca-82a2-5b294a1ebf6d
tcgplayerEtchedProductId
tcgplayerProductId199345
uuid8580848d-5d70-5f53-966f-2c0979f71e02

Legalities

id29988
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid8580848d-5d70-5f53-966f-2c0979f71e02
vintageLegal

Purchase URLs

id29988
cardKingdomhttps://mtgjson.com/links/6719be7bb5a32e40
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6521572fe2a3dc4a
cardmarkethttps://mtgjson.com/links/6c86d8f2f45dfbc6
tcgplayerhttps://mtgjson.com/links/709c52eeb658639f
tcgplayerEtched
uuid8580848d-5d70-5f53-966f-2c0979f71e02

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified羊群牧人 // 带离险境带离险境瞬间~历险将目标由你操控的永久物移回其拥有者手上。(然后放逐此牌。之后你还可以从放逐区中施放该生物。)475411
Chinese Traditional羊群牧人 // 帶離險境帶離險境瞬間~歷險將目標由你操控的永久物移回其擁有者手上。(然後放逐此牌。之後你還可以從放逐區中施放該生物。)475680
FrenchBerger du troupeau // Mettre à l'abriMettre à l'abriÉphémère : aventureRenvoyez un permanent ciblé que vous contrôlez dans la main de son propriétaire. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.)473797
GermanSchäfer der Herde // In SicherheitIn SicherheitSpontanzauber — AbenteuerBringe eine bleibende Karte deiner Wahl, die du kontrollierst, auf die Hand ihres Besitzers zurück. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.)473259
ItalianPastore del Gregge // Condurre alla SalvezzaCondurre alla SalvezzaIstantaneo — AvventuraFai tornare un permanente bersaglio che controlli in mano al suo proprietario. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.)474066
Japanese群れの番人 // 安(あん)全(ぜん)への導(みちび)き安(あん)全(ぜん)への導(みちび)きインスタント ― 出来事あなたがコントロールしているパーマネント1つを対象とし、それをオーナーの手札に戻す。(その後、このカードを追放する。あなたは後で追放領域からこのクリーチャーを唱えてもよい。)474335
Korean무리의 목동 // 피난처로 안내피난처로 안내순간마법 — 모험당신이 조종하는 지속물을 목표로 정한다. 그 지속물을 소유자의 손으로 되돌린다. (그 후 이 카드를 추방한다. 당신은 나중에 추방 영역에서 이 생물을 발동할 수 있다.)474604
Portuguese (Brazil)Pastor do Rebanho // Levar à SegurançaLevar à SegurançaMágica instantânea — AventuraDevolva a permanente alvo que você controla para a mão de seu dono. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)474873
RussianПастырь Стада // Увести в УкрытиеУвести в УкрытиеМгновенное — ПриключениеВерните целевой перманент под вашим контролем в руку его владельца. (Затем изгоните эту карту. Позже вы можете разыграть эту карту как существо из изгнания.)475142
SpanishPastor del rebaño // Poner a salvoPoner a salvoInstantáneo — AventuraRegresa el permanente objetivo que controlas a la mano de su propietario. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)473528

Rulings

datetext
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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