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Shepherd of the Flock // Usher to Safety ELD

Other printings of "Shepherd of the Flock // Usher to Safety": PLST #ELD-28 PLST #ELD-28 ELD #28 ELD #28 ELD #278 ELD #278 PRM #78802 PRM #78802

Card

id30270
artistCraig J Spearing
artistIdsb0f15e74-0dd6-4156-959e-c5e30c5cdc52
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank11372
edhrecSaltiness
faceConvertedManaCost1
faceFlavorName
faceManaValue1
faceNameUsher to Safety
finishesnonfoil, foil
flavorName
flavorTextNot all heroes carry swords.
frameEffectsshowcase
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{W}
manaValue2
nameShepherd of the Flock // Usher to Safety
number278
originalPrintings
originalReleaseDate
originalText
otherFaceIds34322e9d-0a9f-5a99-a0bc-80d579b395cc
power
printingsELD, PLST, PRM
promoTypesboosterfun
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeELD
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textReturn target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
toughness
typeInstant — Adventure
typesInstant
uuidedf8f64f-384d-5ad1-a720-f3649ed57e3c
variations8580848d-5d70-5f53-966f-2c0979f71e02
watermark
setNameThrone of Eldraine

Identifiers

id30270
cardKingdomEtchedId
cardKingdomFoilId228080
cardKingdomId227642
cardsphereFoilId62695
cardsphereId62661
deckboxId46334
mcmId401474
mcmMetaId282429
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id417a9610-cb28-5579-824a-1148cb89a1bc
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda2a86ee7-f953-4fa2-8f28-a0c28afd733b
scryfallIllustrationId58f997c7-1500-4b02-9a8c-7007cdb5b370
scryfallOracleId6d611800-5b0e-40ca-82a2-5b294a1ebf6d
tcgplayerEtchedProductId
tcgplayerProductId199348
uuidedf8f64f-384d-5ad1-a720-f3649ed57e3c

Legalities

id30270
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidedf8f64f-384d-5ad1-a720-f3649ed57e3c
vintageLegal

Purchase URLs

id30270
cardKingdomhttps://mtgjson.com/links/9b223cd4e57316d1
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a126847c02ae010d
cardmarkethttps://mtgjson.com/links/6561998d3ce10dd2
tcgplayerhttps://mtgjson.com/links/469c696654cebb19
tcgplayerEtched
uuidedf8f64f-384d-5ad1-a720-f3649ed57e3c

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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