← Back Card Profile (by Name)

Spectral Adversary PRM

Other printings of "Spectral Adversary": DBL #77 MID #77 PMID #77p PMID #77s MID #341 PRM #93916

Card

id79950
artistUriah Voth
artistIds14cf4c0c-1a83-4366-ba61-6d0a26ee5a69
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank12987
edhrecSaltiness0.33
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlash, Flying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameSpectral Adversary
number93916
originalPrintings
originalReleaseDate2022-04-26
originalText
otherFaceIds
power2
printingsDBL, MID, PMID, PRM
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
side
signature
sourceProducts
subsets
subtypesSpirit
supertypes
textFlash
Flying
When this creature enters, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many other target artifacts, creatures, and/or enchantments phase out.
toughness1
typeCreature — Spirit
typesCreature
uuid0e33eb2e-67e2-590b-9a4c-8516e932e9fa
variations
watermark
setNameMagic Online Promos

Identifiers

id79950
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf9a09b76-c838-5f2a-a4f9-ac470283b87e
mtgoFoilId
mtgoId93916
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId813fbfc5-1cff-466b-87c8-5748b923d871
scryfallIllustrationId4d45e237-6843-4e08-87e6-2021ace93edf
scryfallOracleId0de4171e-5908-408e-9852-25f148d0fb47
tcgplayerEtchedProductId
tcgplayerProductId
uuid0e33eb2e-67e2-590b-9a4c-8516e932e9fa

Legalities

id79950
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid0e33eb2e-67e2-590b-9a4c-8516e932e9fa
vintageLegal

Purchase URLs

id79950
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid0e33eb2e-67e2-590b-9a4c-8516e932e9fa

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24After you pay the {1}{U} cost one or more times, a second ability triggers and you choose the targets for it. Players may respond to the new ability at that point. As that ability resolves, Spectral Adversary gets its +1/+1 counters and the target permanents phase out.
2021-09-24An attacking or blocking creature that phases out is removed from combat.
2021-09-24Any continuous effects with a "for as long as" duration ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire. For example, phasing out Mind Flayer will cause the duration of its continuous effect ("for as long as you control Mind Flayer") to expire.
2021-09-24As a permanent phases out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that permanent does, and they'll phase in still attached to that permanent.
2021-09-24Choices made for permanents as they entered the battlefield are remembered when they phase in.
2021-09-24If an opponent gains control of one of your permanents, that permanent phases out, and the duration of the control-change effect expires before it phases back in, that permanent phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
2021-09-24Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
2021-09-24Permanents that are phased out are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
2021-09-24Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

Tip: bookmark this page with your query parameters for quick access.