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Spectral Adversary PMID

Other printings of "Spectral Adversary": DBL #77 MID #77 PMID #77p PMID #77s MID #341 PRM #93916

Card

id75694
artistUriah Voth
artistIds14cf4c0c-1a83-4366-ba61-6d0a26ee5a69
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank12987
edhrecSaltiness0.33
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlash, Flying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameSpectral Adversary
number77p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsDBL, MID, PMID, PRM
promoTypespromopack, stamped, planeswalkerstamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePMID
side
signature
sourceProducts
subsets
subtypesSpirit
supertypes
textFlash
Flying
When this creature enters, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many other target artifacts, creatures, and/or enchantments phase out.
toughness1
typeCreature — Spirit
typesCreature
uuidfd3b1c5a-1d1d-5ca6-92b2-ea41c59d9529
variationsc13f861f-39b1-5163-bb7a-ea516f322981
watermark
setNameInnistrad: Midnight Hunt Promos

Identifiers

id75694
cardKingdomEtchedId
cardKingdomFoilId251242
cardKingdomId251174
cardsphereFoilId81607
cardsphereId81539
deckboxId60418
mcmId575958
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id9e6fbf01-b3c3-5279-b4c2-25531b56fc69
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId68b4864f-213d-453d-a522-fb25d44c5e35
scryfallIllustrationId4d45e237-6843-4e08-87e6-2021ace93edf
scryfallOracleId0de4171e-5908-408e-9852-25f148d0fb47
tcgplayerEtchedProductId
tcgplayerProductId249460
uuidfd3b1c5a-1d1d-5ca6-92b2-ea41c59d9529

Legalities

id75694
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidfd3b1c5a-1d1d-5ca6-92b2-ea41c59d9529
vintageLegal

Purchase URLs

id75694
cardKingdomhttps://mtgjson.com/links/c68b99ea00c75947
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/65cbd98bf2b48061
cardmarket
tcgplayerhttps://mtgjson.com/links/dd7f6d8289dd0692
tcgplayerEtched
uuidfd3b1c5a-1d1d-5ca6-92b2-ea41c59d9529

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24After you pay the {1}{U} cost one or more times, a second ability triggers and you choose the targets for it. Players may respond to the new ability at that point. As that ability resolves, Spectral Adversary gets its +1/+1 counters and the target permanents phase out.
2021-09-24An attacking or blocking creature that phases out is removed from combat.
2021-09-24Any continuous effects with a "for as long as" duration ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire. For example, phasing out Mind Flayer will cause the duration of its continuous effect ("for as long as you control Mind Flayer") to expire.
2021-09-24As a permanent phases out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that permanent does, and they'll phase in still attached to that permanent.
2021-09-24Choices made for permanents as they entered the battlefield are remembered when they phase in.
2021-09-24If an opponent gains control of one of your permanents, that permanent phases out, and the duration of the control-change effect expires before it phases back in, that permanent phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
2021-09-24Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
2021-09-24Permanents that are phased out are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
2021-09-24Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

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