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Sungold Sentinel PRM

Other printings of "Sungold Sentinel": DBL #37 MID #37 PMID #37p PMID #37s MID #332 PRM #93892

Card

id79943
artistMarta Nael
artistIds266ab861-ed64-4ba5-865c-f18758421cc3
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank16360
edhrecSaltiness0.09
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsCoven
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameSungold Sentinel
number93892
originalPrintings
originalReleaseDate2022-04-26
originalText
otherFaceIds
power3
printingsDBL, MID, PMID, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
side
signature
sourceProducts
subsets
subtypesHuman, Soldier
supertypes
textWhenever this creature enters or attacks, exile up to one target card from a graveyard.
Coven — {1}{W}: Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
toughness2
typeCreature — Human Soldier
typesCreature
uuid39d1d8bf-8e76-5685-a3dd-8f94a5fd5fde
variations
watermark
setNameMagic Online Promos

Identifiers

id79943
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6c2d6107-2d4c-5814-a719-a034747579bb
mtgoFoilId
mtgoId93892
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda7348684-d211-45c0-859b-b9e3be4a7e1a
scryfallIllustrationIded2ef799-c401-4f74-b5ce-52b64fa95da1
scryfallOracleId410f5067-3380-4afb-9881-4b3bf0268493
tcgplayerEtchedProductId
tcgplayerProductId
uuid39d1d8bf-8e76-5685-a3dd-8f94a5fd5fde

Legalities

id79943
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid39d1d8bf-8e76-5685-a3dd-8f94a5fd5fde
vintageLegal

Purchase URLs

id79943
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid39d1d8bf-8e76-5685-a3dd-8f94a5fd5fde

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.
2021-09-24For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.
2021-09-24Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.

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