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Sungold Sentinel PMID

Other printings of "Sungold Sentinel": DBL #37 MID #37 PMID #37p PMID #37s MID #332 PRM #93892

Card

id75673
artistMarta Nael
artistIds266ab861-ed64-4ba5-865c-f18758421cc3
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank16360
edhrecSaltiness0.09
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsCoven
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameSungold Sentinel
number37p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsDBL, MID, PMID, PRM
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMID
side
signature
sourceProducts
subsets
subtypesHuman, Soldier
supertypes
textWhenever this creature enters or attacks, exile up to one target card from a graveyard.
Coven — {1}{W}: Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
toughness2
typeCreature — Human Soldier
typesCreature
uuid45585226-f722-5d00-8b7f-1afaa1a2e338
variationsa2f331eb-3137-57dc-afaf-50583ac3c4c2
watermark
setNameInnistrad: Midnight Hunt Promos

Identifiers

id75673
cardKingdomEtchedId
cardKingdomFoilId251236
cardKingdomId251168
cardsphereFoilId81598
cardsphereId81629
deckboxId60410
mcmId575906
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7330872e-ee55-5a33-8fe4-ef8159100e6a
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId6face054-11d8-4cf6-a2cb-a062edb3baca
scryfallIllustrationIded2ef799-c401-4f74-b5ce-52b64fa95da1
scryfallOracleId410f5067-3380-4afb-9881-4b3bf0268493
tcgplayerEtchedProductId
tcgplayerProductId249431
uuid45585226-f722-5d00-8b7f-1afaa1a2e338

Legalities

id75673
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid45585226-f722-5d00-8b7f-1afaa1a2e338
vintageLegal

Purchase URLs

id75673
cardKingdomhttps://mtgjson.com/links/58bdb65c5f449e8a
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/7304a161bd81e503
cardmarket
tcgplayerhttps://mtgjson.com/links/aa3c7234f1039521
tcgplayerEtched
uuid45585226-f722-5d00-8b7f-1afaa1a2e338

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.
2021-09-24For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.
2021-09-24Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.

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