Other printings of "Tovolar's Huntmaster // Tovolar's Packleader": PLST #MID-204 PLST #MID-204 DBL #204 DBL #204 MID #204 MID #204 PMID #204s PMID #204s MID #306 MID #306
| id | 54663 |
|---|---|
| artist | Cristi Balanescu |
| artistIds | c09ede88-a1b5-4a18-9895-dc8a965d28a5 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | G |
| colorIndicator | G |
| colors | G |
| defense | |
| duelDeck | |
| edhrecRank | 6729 |
| edhrecSaltiness | |
| faceConvertedManaCost | 0 |
| faceFlavorName | |
| faceManaValue | 0 |
| faceName | Tovolar's Packleader |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | sunmoondfc |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Fight, Nightbound |
| language | English |
| layout | transform |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | |
| manaValue | 6 |
| name | Tovolar's Huntmaster // Tovolar's Packleader |
| number | 204 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. {2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) |
| otherFaceIds | 0bf51c8d-b481-5be5-8645-7f7d27d37846 |
| power | 7 |
| printings | DBL, MID, PLST, PMID |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | MID |
| side | b |
| signature | |
| sourceProducts | |
| subsets | |
| subtypes | Werewolf |
| supertypes | |
| text | Whenever this creature enters or attacks, create two 2/2 green Wolf creature tokens. {2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) |
| toughness | 7 |
| type | Creature — Werewolf |
| types | Creature |
| uuid | 24229b27-335a-538e-b6c0-95705dbcbbc0 |
| variations | fbd27c73-fdae-5fe3-8202-07fd6055c354 |
| watermark | |
| setName | Innistrad: Midnight Hunt |
| id | 54663 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 251033 |
| cardKingdomId | 250750 |
| cardsphereFoilId | 80991 |
| cardsphereId | 80923 |
| deckboxId | 60103 |
| mcmId | 575071 |
| mcmMetaId | 345533 |
| mtgArenaId | 78565 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 46365a06-980c-5cab-87f6-e4132e683d44 |
| mtgoFoilId | |
| mtgoId | 93402 |
| multiverseId | 534995 |
| scryfallCardBackId | |
| scryfallId | 3983a304-5040-4b8d-945a-bf4ede3104a8 |
| scryfallIllustrationId | 23e6095e-7129-493d-9813-4b47c0279676 |
| scryfallOracleId | 18563bc9-6090-4629-b304-89a67d93f635 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 248336 |
| uuid | 24229b27-335a-538e-b6c0-95705dbcbbc0 |
| id | 54663 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 24229b27-335a-538e-b6c0-95705dbcbbc0 |
| vintage | Legal |
| id | 54663 |
|---|---|
| cardKingdom | https://mtgjson.com/links/2e206fd578e687ed |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/f9c29f2839e8692f |
| cardmarket | https://mtgjson.com/links/23d978c7e387f156 |
| tcgplayer | https://mtgjson.com/links/a39ede22c6b0b475 |
| tcgplayerEtched | |
| uuid | 24229b27-335a-538e-b6c0-95705dbcbbc0 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 托瓦拉猎师 // 托瓦拉群首 | 托瓦拉群首 | 生物 — 狼人 | 每当托瓦拉群首进战场或攻击时,派出两个2/2绿色的狼衍生生物。 {2}{G}{G}:另一个目标由你操控的狼或狼人与目标不由你操控的生物互斗。 夜形(如果牌手于自己回合中施放至少两个咒语,则下一个回合成为白昼。) | 537838 | |
| Chinese Traditional | 托瓦拉獵師 // 托瓦拉群首 | 托瓦拉群首 | 生物 — 狼人 | 每當托瓦拉群首進戰場或攻擊時,派出兩個2/2綠色的狼衍生生物。 {2}{G}{G}:另一個目標由你操控的狼或狼人與目標不由你操控的生物互鬥。 夜形(如果玩家於自己回合中施放至少兩個咒語,則下一個回合成為白晝。) | 538154 | |
| French | Maître-chasseur de Tovolar // Chef de meute de Tovolar | Chef de meute de Tovolar | Créature — loup-garou | À chaque fois que le Chef de meute de Tovolar arrive sur le champ de bataille ou qu'il attaque, créez deux jetons de créature 2/2 verte Loup. {2}{G}{G} : Un autre loup ou loup-garou ciblé que vous contrôlez se bat contre une créature ciblée que vous ne contrôlez pas. Nocturne (Si un joueur lance au moins deux sorts pendant son propre tour, on passe au jour au prochain tour.) | 535942 | |
| German | Tovolars Jagdmeister // Tovolars Rudelführer | Tovolars Rudelführer | Kreatur — Werwolf | Immer wenn Tovolars Rudelführer ins Spiel kommt oder angreift, erzeuge zwei 2/2 grüne Wolf-Kreaturenspielsteine. {2}{G}{G}: Ein anderer Wolf oder Werwolf deiner Wahl, den du kontrollierst, kämpft gegen eine Kreatur deiner Wahl, die du nicht kontrollierst. Nachtaktiv (Falls ein Spieler in seinem eigenen Zug zwei oder mehr Zaubersprüche wirkt, wird es im nächsten Zug Tag.) | 535310 | |
| Italian | Capocaccia di Tovolar // Capobranco di Tovolar | Capobranco di Tovolar | Creatura — Mannaro | Ogniqualvolta il Capobranco di Tovolar entra nel campo di battaglia o attacca, crea due pedine creatura Lupo 2/2 verdi. {2}{G}{G}: Un altro Lupo o Mannaro bersaglio che controlli lotta con una creatura bersaglio che non controlli. Notturno (Se un giocatore lancia almeno due magie durante il suo turno, diventa giorno nel turno successivo.) | 536258 | |
| Japanese | トヴォラーの猟匠 // トヴォラーの群れ率い | トヴォラーの群れ率い | クリーチャー — 狼男 | トヴォラーの群れ率いが戦場に出るか攻撃するたび、緑の2/2の狼・クリーチャー・トークン2体を生成する。 {2}{G}{G}:あなたがコントロールしている狼や狼男のうちこれでない1体と、あなたがコントロールしていないクリーチャー1体を対象とする。その前者はその後者と格闘を行う。 夜明(プレイヤーが自分のターンに2つ以上の呪文を唱えたなら、次のターンに昼になる。) | 536574 | |
| Korean | 토볼라르의 사냥지휘관 // 토볼라르의 무리대장 | 토볼라르의 무리대장 | 생물 — 늑대인간 | 토볼라르의 무리대장이 전장에 들어오거나 공격할 때마다, 2/2 녹색 늑대 생물 토큰 두 개를 만든다. {2}{G}{G}: 당신이 조종하는 다른 늑대 또는 늑대인간 및 당신이 조종하지 않는 생물을 목표로 정한다. 그 두 생물은 서로 싸운다. 밤 종속 (플레이어가 자신의 턴 동안 주문을 두 개 이상 발동하는 경우, 다음 턴에 낮이 된다.) | 536890 | |
| Portuguese (Brazil) | Mestre da Caça de Tovolar // Líder de Matilha de Tovolar | Líder de Matilha de Tovolar | Criatura — Lobisomem | Toda vez que Líder de Matilha de Tovolar entrar no campo de batalha ou atacar, crie duas fichas de criatura Lobo verde 2/2. {2}{G}{G}: Outro Lobo ou Lobisomem alvo que você controla luta contra a criatura alvo que você não controla. Noturno (Se um jogador conjura ao menos duas mágicas durante o próprio turno, torna-se dia no turno seguinte.) | 537206 | |
| Russian | Ловчий Товолара // Глава Стаи Товолара | Глава Стаи Товолара | Существо — Вервольф | Каждый раз, когда Глава Стаи Товолара выходит на поле битвы или атакует, создайте две фишки существа 2/2 зеленый Волк. {2}{G}{G}: другой целевой Волк или Вервольф под вашим контролем дерется с целевым существом не под вашим контролем. Созданье ночи (Если игрок разыгрывает не менее двух заклинаний во время своего хода, то в следующем ходу наступает день.) | 537522 | |
| Spanish | Maestro de caza de Tovolar // Líder de manada de Tovolar | Líder de manada de Tovolar | Criatura — Licántropo | Siempre que el Líder de manada de Tovolar entre al campo de batalla o ataque, crea dos fichas de criatura Lobo verdes 2/2. {2}{G}{G}: Otro Lobo o Licántropo objetivo que controlas lucha contra la criatura objetivo que no controlas. Nocturno. (Si un jugador lanza al menos dos hechizos durante su propio turno, se hace de día al turno siguiente.) | 535626 |
| date | text |
|---|---|
| 2021-09-24 | Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change. |
| 2021-09-24 | Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game. |
| 2021-09-24 | Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step. |
| 2021-09-24 | If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night. |
| 2021-09-24 | If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day. |
| 2021-09-24 | If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up. |
| 2021-09-24 | If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform. |
| 2021-09-24 | If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform. |
| 2021-09-24 | Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound. |
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