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Tovolar's Huntmaster // Tovolar's Packleader DBL

Other printings of "Tovolar's Huntmaster // Tovolar's Packleader": PLST #MID-204 PLST #MID-204 DBL #204 DBL #204 MID #204 MID #204 PMID #204s PMID #204s MID #306 MID #306

Card

id23366
artistCristi Balanescu
artistIdsc09ede88-a1b5-4a18-9895-dc8a965d28a5
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicatorG
colorsG
defense
duelDeck
edhrecRank6720
edhrecSaltiness
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameTovolar's Packleader
finishesnonfoil, foil
flavorName
flavorText
frameEffectsinverted, sunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFight, Nightbound
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue6
nameTovolar's Huntmaster // Tovolar's Packleader
number204
originalPrintings
originalReleaseDate
originalText
otherFaceIdsb096dbf6-ae7a-5d62-9a92-17259c8dcaaa
power7
printingsDBL, MID, PLST, PMID
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeDBL
sideb
signature
sourceProducts
subsets
subtypesWerewolf
supertypes
textWhenever this creature enters or attacks, create two 2/2 green Wolf creature tokens.
{2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
toughness7
typeCreature — Werewolf
typesCreature
uuidacfe392b-d7c9-55ea-8ae2-0403180b1c29
variations
watermark
setNameInnistrad: Double Feature

Identifiers

id23366
cardKingdomEtchedId
cardKingdomFoilId254796
cardKingdomId254259
cardsphereFoilId83714
cardsphereId83713
deckboxId62279
mcmId585128
mcmMetaId345533
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd1dc455b-e0e3-5a57-9b23-db635e60ab5e
mtgoFoilId
mtgoId96684
multiverseId
scryfallCardBackId
scryfallId47f1be55-1a95-49e0-8943-4b8fa2f2f987
scryfallIllustrationId6a55f6c2-87b5-4ba1-818d-8177703e0d5e
scryfallOracleId18563bc9-6090-4629-b304-89a67d93f635
tcgplayerEtchedProductId
tcgplayerProductId255393
uuidacfe392b-d7c9-55ea-8ae2-0403180b1c29

Legalities

id23366
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidacfe392b-d7c9-55ea-8ae2-0403180b1c29
vintageLegal

Purchase URLs

id23366
cardKingdomhttps://mtgjson.com/links/cef750534261c2c0
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/38d2bc96fea702ee
cardmarkethttps://mtgjson.com/links/5320e520a0566b94
tcgplayerhttps://mtgjson.com/links/12919b472cdc7cbb
tcgplayerEtched
uuidacfe392b-d7c9-55ea-8ae2-0403180b1c29

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

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