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Twilight Shepherd DVD

Other printings of "Twilight Shepherd": DDC #11 DVD #11 SHM #25 C14 #94

Card

id29680
artistJason Chan
artistIds8062d5a9-51b6-4822-933f-fa9e9dba8416
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank12833
edhrecSaltiness0.31
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Persist, Vigilance
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{W}{W}{W}
manaValue6
nameTwilight Shepherd
number11
originalPrintings
originalReleaseDate
originalTextFlying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
otherFaceIds
power5
printingsC14, DDC, DVD, SHM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeDVD
side
signature
sourceProducts{'nonfoil': ['5a925acb-4481-59b7-b6ad-7d533c8fb343']}
subsets
subtypesAngel
supertypes
textFlying, vigilance
When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness5
typeCreature — Angel
typesCreature
uuid442e71c1-77dd-5a4e-bde4-fc0f98d37055
variations
watermark
setNameDuel Decks Anthology: Divine vs. Demonic

Identifiers

id29680
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId197185
cardsphereFoilId
cardsphereId14412
deckboxId27465
mcmId270136
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idad85e1fb-f9d9-5ebe-805c-702ea0d8d8ad
mtgoFoilId
mtgoId
multiverseId394062
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId753c4ef2-d61a-4cfe-8e8b-8379402c8713
scryfallIllustrationId6d9d48b8-692f-4619-a1d0-f575178d934e
scryfallOracleIdeff736bc-d311-4bef-9c7e-de4ebe32e46f
tcgplayerEtchedProductId
tcgplayerProductId93607
uuid442e71c1-77dd-5a4e-bde4-fc0f98d37055

Legalities

id29680
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid442e71c1-77dd-5a4e-bde4-fc0f98d37055
vintageLegal

Purchase URLs

id29680
cardKingdomhttps://mtgjson.com/links/1088df1a3869e777
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/55365407d1e6976a
tcgplayerEtched
uuid442e71c1-77dd-5a4e-bde4-fc0f98d37055

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

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