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Twilight Shepherd DDC

Other printings of "Twilight Shepherd": DDC #11 DVD #11 SHM #25 C14 #94

Card

id23971
artistJason Chan
artistIds8062d5a9-51b6-4822-933f-fa9e9dba8416
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDecka
edhrecRank12833
edhrecSaltiness0.31
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Persist, Vigilance
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{W}{W}{W}
manaValue6
nameTwilight Shepherd
number11
originalPrintings
originalReleaseDate
originalTextFlying, vigilance
When Twilight Shepherd comes into play, return to your hand all cards in your graveyard put there from play this turn.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
otherFaceIds
power5
printingsC14, DDC, DVD, SHM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeDDC
side
signature
sourceProducts{'nonfoil': ['5be37aff-fead-5ab4-9605-3fdef1a8c2fb']}
subsets
subtypesAngel
supertypes
textFlying, vigilance
When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness5
typeCreature — Angel
typesCreature
uuidfd9e243d-75a1-521e-a7d6-758627fe2335
variations
watermark
setNameDuel Decks: Divine vs. Demonic

Identifiers

id23971
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId126669
cardsphereFoilId
cardsphereId14578
deckboxId7323
mcmId20825
mcmMetaId9591
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6847c363-0330-55d2-8519-849ae7981cc6
mtgoFoilId32148
mtgoId32056
multiverseId197034
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdfc07a05c-7dad-4d51-be5f-6ba61b384333
scryfallIllustrationId6d9d48b8-692f-4619-a1d0-f575178d934e
scryfallOracleIdeff736bc-d311-4bef-9c7e-de4ebe32e46f
tcgplayerEtchedProductId
tcgplayerProductId36842
uuidfd9e243d-75a1-521e-a7d6-758627fe2335

Legalities

id23971
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuidfd9e243d-75a1-521e-a7d6-758627fe2335
vintageLegal

Purchase URLs

id23971
cardKingdomhttps://mtgjson.com/links/e9b37417f90ae135
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/c007fb88cd0f1ee0
tcgplayerhttps://mtgjson.com/links/169d777442868b11
tcgplayerEtched
uuidfd9e243d-75a1-521e-a7d6-758627fe2335

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

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