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Varis, Silverymoon Ranger AFR

Other printings of "Varis, Silverymoon Ranger": AFR #209 PAFR #209a PAFR #209p PAFR #209s AFR #335

Card

id8518
artistJesper Ejsing
artistIdsa5f8354a-8b51-4e59-96b2-0e3aeae4fa1d
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank13187
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsReach, Venture into the dungeon, Ward
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{G}{G}
manaValue3
nameVaris, Silverymoon Ranger
number209
originalPrintings
originalReleaseDate
originalTextReach, ward {1}
Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
otherFaceIds
power3
printingsAFR, PAFR
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeAFR
side
signature
sourceProducts{'foil': ['082f4c03-55d8-57a6-9837-ecbfa2726acb', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['30276ac1-7d36-5a87-9ee9-b7b5087520b5', '6f1a8390-df17-5641-bace-a6d622c414ba', '71975e86-2dd4-56c4-8fa3-9734ed27f556', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'a06bc538-983a-59de-b89f-2c2dbae1647d']}
subsets
subtypesHuman, Elf, Ranger
supertypesLegendary
textReach, ward {1}
Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
toughness3
typeLegendary Creature — Human Elf Ranger
typesCreature
uuidc09ccc28-da73-55ce-80db-a5506f5a253b
variations5d2934cc-d160-56a5-9f9c-9b07d6c43079
watermark
setNameAdventures in the Forgotten Realms

Identifiers

id8518
cardKingdomEtchedId
cardKingdomFoilId248417
cardKingdomId248065
cardsphereFoilId79203
cardsphereId78968
deckboxId58490
mcmId571281
mcmMetaId343718
mtgArenaId77314
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2886a729-8f16-5539-bbb6-e5a181957414
mtgoFoilId
mtgoId91920
multiverseId527496
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde3bd3ea9-f06d-4df7-8b8d-ac6a0e591b09
scryfallIllustrationIda1e86dc8-186b-4857-98b6-89b9ecc07dde
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tcgplayerEtchedProductId
tcgplayerProductId243177
uuidc09ccc28-da73-55ce-80db-a5506f5a253b

Legalities

id8518
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidc09ccc28-da73-55ce-80db-a5506f5a253b
vintageLegal

Purchase URLs

id8518
cardKingdomhttps://mtgjson.com/links/f3a21c8d2c6ad10a
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/04a56526da2f8f87
cardmarkethttps://mtgjson.com/links/285678cf758c3d09
tcgplayerhttps://mtgjson.com/links/7e6817d939cd4b0a
tcgplayerEtched
uuidc09ccc28-da73-55ce-80db-a5506f5a253b

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified银月城游侠瓦力斯传奇生物 ~人类/妖精/游侠延势,守护{1}
每当你施放生物或鹏洛客咒语时,深入地城。此异能每回合只会触发一次。(深入地城的流程是进入第一个房间,或前进至下一个房间。)
每当你完成地城时,派出一个2/2绿色的狼衍生生物。
529842
Chinese Traditional銀月城遊俠瓦力斯傳奇生物 ~人類/妖精/遊俠延勢,守護{1}
每當你施放生物或鵬洛客咒語時,深入地城。此異能每回合只會觸發一次。(深入地城的流程是進入第一個房間,或前進至下一個房間。)
每當你完成地城時,派出一個2/2綠色的狼衍生生物。
530102
FrenchVaris, rôdeur de LunargentCréature légendaire : humain et elfe et rangerPortée, parade {1}
À chaque fois que vous lancez un sort de créature ou de planeswalker, aventurez-vous dans le donjon. Cette capacité ne se déclenche qu'une seule fois par tour. (Pour vous aventurer dans le donjon, entrez dans la première pièce ou avancez jusqu'à la pièce suivante.)
À chaque fois vous terminez un donjon, créez un jeton de créature 2/2 verte Loup.
528278
GermanVaris, Waldläufer aus SilbrigmondLegendäre Kreatur — Mensch, Elf, WaldläuferReichweite, Abwehr {1}
Immer wenn du einen Kreaturen- oder Planeswalkerzauber wirkst, wage dich ins Gewölbe. Diese Fähigkeit wird nur einmal pro Zug ausgelöst. (Um dich ins Gewölbe zu wagen, betritt den ersten Raum oder rücke in den nächsten Raum vor.)
Immer wenn du ein Gewölbe absolvierst, erzeuge einen 2/2 grünen Wolf-Kreaturenspielstein.
527756
ItalianVaris, Ranger di SilverymoonCreatura Leggendaria — Ranger Elfo UmanoRaggiungere, egida {1}
Ogniqualvolta lanci una magia creatura o planeswalker, esplora il dungeon. Questa abilità si innesca solo una volta per turno. (Per esplorare il dungeon, entra nella prima stanza o avanza a quella successiva).
Ogniqualvolta completi un dungeon, crea una pedina creatura Lupo 2/2 verde.
528539
Japanese銀月街のレンジャー、ヴェイリス伝説のクリーチャー — 人間・エルフ・レインジャー到達、護法{1}
あなたがクリーチャーやプレインズウォーカーである呪文を唱えるたび、ダンジョン探索をする。この能力は、毎ターン1回しか誘発しない。(ダンジョン探索をするとは、最初の部屋へ入るか、次の部屋へ進むことである。)
あなたがダンジョンを踏破するたび、緑の2/2の狼・クリーチャー・トークン1体を生成する。
528800
Korean실버리문 레인저, 바리스전설적 생물 — 인간 엘프 레인저대공, 보호진 {1}
당신이 생물 또는 플레인즈워커 주문을 발동할 때마다, 던전에 진입한다. 이 능력은 한 턴에 한 번만 격발한다. (던전에 진입하려면, 첫 번째 방에 들어가거나 다음 방으로 전진한다.)
당신이 던전을 완료할 때마다, 2/2 녹색 늑대 생물 토큰 한 개를 만든다.
529060
Portuguese (Brazil)Varis, Guardião de Lua ArgênteaCriatura Lendária — Humano Elfo GuardiãoAlcance, salvaguarda {1}
Toda vez que você conjurar uma mágica de criatura ou de planeswalker, aventure-se na masmorra. Esta habilidade é desencadeada apenas uma vez a cada turno. (Para aventurar-se na masmorra, entre na primeira sala ou prossiga para a próxima.)
Toda vez que você completar uma masmorra, crie uma ficha de criatura Lobo verde 2/2.
529321
RussianВарис, Следопыт из СребролуньяЛегендарное Существо — Человек Эльф СледопытЗахват, Оберег {1}
Каждый раз, когда вы разыгрываете заклинание существа или planeswalker'а, углубитесь в подземелье. Эта способность срабатывает только один раз в каждом ходу. (Чтобы углубиться в подземелье, войдите в первую комнату или перейдите в следующую комнату.)
Каждый раз, когда вы проходите подземелье, создайте одну фишку существа 2/2 зеленый Волк.
529582
SpanishVaris, explorador de Luna PlateadaCriatura legendaria — Guardabosque elfo humanoAlcance, rebatir {1}.
Siempre que lances un hechizo de criatura o de planeswalker, adéntrate en la mazmorra. Esta habilidad solo se dispara una vez por turno. (Para adentrarse en la mazmorra, entra en la primera sala o avanza a la siguiente.)
Siempre que completes una mazmorra, crea una ficha de criatura Lobo verde 2/2.
528017

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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