Other printings of "Varis, Silverymoon Ranger": AFR #209 PAFR #209a PAFR #209p PAFR #209s AFR #335
| id | 8650 |
|---|---|
| artist | Justine Mara Andersen |
| artistIds | 792963b0-5dec-4b79-9035-71ce48bf77e9 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | G |
| colorIndicator | |
| colors | G |
| defense | |
| duelDeck | |
| edhrecRank | 13187 |
| edhrecSaltiness | 0.25 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | showcase, legendary |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Reach, Venture into the dungeon, Ward |
| language | English |
| layout | normal |
| leadershipSkills | {'brawl': False, 'commander': True, 'oathbreaker': False} |
| life | |
| loyalty | |
| manaCost | {1}{G}{G} |
| manaValue | 3 |
| name | Varis, Silverymoon Ranger |
| number | 335 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Reach, ward {1} Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. Whenever you complete a dungeon, create a 2/2 green Wolf creature token. |
| otherFaceIds | |
| power | 3 |
| printings | AFR, PAFR |
| promoTypes | boosterfun |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | AFR |
| side | |
| signature | |
| sourceProducts | {'foil': ['30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396']} |
| subsets | |
| subtypes | Human, Elf, Ranger |
| supertypes | Legendary |
| text | Reach, ward {1} Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token. |
| toughness | 3 |
| type | Legendary Creature — Human Elf Ranger |
| types | Creature |
| uuid | 5d2934cc-d160-56a5-9f9c-9b07d6c43079 |
| variations | c09ccc28-da73-55ce-80db-a5506f5a253b |
| watermark | |
| setName | Adventures in the Forgotten Realms |
| id | 8650 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 248624 |
| cardKingdomId | 248075 |
| cardsphereFoilId | 79469 |
| cardsphereId | 79403 |
| deckboxId | 58616 |
| mcmId | 571282 |
| mcmMetaId | 343718 |
| mtgArenaId | 77436 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 37cd70dd-ea8e-5f5d-81b9-874bb49d68a4 |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | 530969 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | a051be39-298e-44dc-8fd9-bfbecdf98a58 |
| scryfallIllustrationId | c9d4b7de-2707-41b2-bca3-4dbcc5e68988 |
| scryfallOracleId | bd751b25-9ea7-4ce4-b532-48be281c6da9 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 243178 |
| uuid | 5d2934cc-d160-56a5-9f9c-9b07d6c43079 |
| id | 8650 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 5d2934cc-d160-56a5-9f9c-9b07d6c43079 |
| vintage | Legal |
| id | 8650 |
|---|---|
| cardKingdom | https://mtgjson.com/links/34ae8846ffd46185 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/5d0b99a740305510 |
| cardmarket | https://mtgjson.com/links/987e214c60b367a0 |
| tcgplayer | https://mtgjson.com/links/ed071817054563c6 |
| tcgplayerEtched | |
| uuid | 5d2934cc-d160-56a5-9f9c-9b07d6c43079 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 银月城游侠瓦力斯 | 传奇生物 ~人类/妖精/游侠 | 延势,守护{1} 每当你施放生物或鹏洛客咒语时,深入地城。此异能每回合只会触发一次。 每当你完成地城时,派出一个2/2绿色的狼衍生生物。 | 531428 | ||
| Chinese Traditional | 銀月城遊俠瓦力斯 | 傳奇生物 ~人類/妖精/遊俠 | 延勢,守護{1} 每當你施放生物或鵬洛客咒語時,深入地城。此異能每回合只會觸發一次。 每當你完成地城時,派出一個2/2綠色的狼衍生生物。 | 531479 | ||
| French | Varis, rôdeur de Lunargent | Créature légendaire : humain et elfe et ranger | Portée, parade {1} À chaque fois que vous lancez un sort de créature ou de planeswalker, aventurez-vous dans le donjon. Cette capacité ne se déclenche qu'une seule fois par tour. À chaque fois vous terminez un donjon, créez un jeton de créature 2/2 verte Loup. | 531122 | ||
| German | Varis, Waldläufer aus Silbrigmond | Legendäre Kreatur — Mensch, Elf, Waldläufer | Reichweite, Abwehr {1} Immer wenn du einen Kreaturen- oder Planeswalkerzauber wirkst, wage dich ins Gewölbe. Diese Fähigkeit wird nur einmal pro Zug ausgelöst. Immer wenn du ein Gewölbe absolvierst, erzeuge einen 2/2 grünen Wolf-Kreaturenspielstein. | 531020 | ||
| Italian | Varis, Ranger di Silverymoon | Creatura Leggendaria — Ranger Elfo Umano | Raggiungere, egida {1} Ogniqualvolta lanci una magia creatura o planeswalker, esplora il dungeon. Questa abilità si innesca solo una volta per turno. Ogniqualvolta completi un dungeon, crea una pedina creatura Lupo 2/2 verde. | 531173 | ||
| Japanese | 銀月街のレインジャー、ヴェイリス | 伝説のクリーチャー — 人間・エルフ・レインジャー | 到達, 護法{1} あなたがクリーチャーかプレインズウォーカーである呪文を唱えるたび、ダンジョン探索をする。この能力は、毎ターン1回しか誘発しない。 あなたがダンジョンを踏破するたび、緑の2/2の狼・クリーチャー・トークン1体を生成する。 | 531224 | ||
| Korean | 실버리문 레인저, 바리스 | 전설적 생물 — 인간 엘프 레인저 | 대공, 보호진 {1} 당신이 생물 또는 플레인즈워커 주문을 발동할 때마다, 던전에 진입한다. 이 능력은 한 턴에 한 번만 격발한다. 당신이 던전을 완료할 때마다, 2/2 녹색 늑대 생물 토큰 한 개를 만든다. | 531275 | ||
| Portuguese (Brazil) | Varis, Guardião de Lua Argêntea | Criatura Lendária — Humano Elfo Guardião | Alcance, salvaguarda {1} Toda vez que você conjurar uma mágica de criatura ou de planeswalker, aventure-se na masmorra. Esta habilidade é desencadeada apenas uma vez a cada turno. Toda vez que você completar uma masmorra, crie uma ficha de criatura Lobo verde 2/2. | 531326 | ||
| Russian | Варис, Следопыт из Сребролунья | Легендарное Существо — Человек Эльф Следопыт | Захват, Оберег {1} Каждый раз, когда вы разыгрываете заклинание существа или planeswalker'а, углубитесь в подземелье. Эта способность срабатывает только один раз в каждом ходу. Каждый раз, когда вы проходите подземелье, создайте одну фишку существа 2/2 зеленый Волк. | 531377 | ||
| Spanish | Varis, explorador de Luna Plateada | Criatura legendaria — Guardabosque elfo humano | Alcance, rebatir {1}. Siempre que lances un hechizo de criatura o de planeswalker, adéntrate en la mazmorra. Esta habilidad solo se dispara una vez cada turno. Siempre que completes una mazmorra, crea una ficha de criatura Lobo verde 2/2. | 531071 |
| date | text |
|---|---|
| 2021-07-23 | A player may only have one dungeon in the command zone at a time. |
| 2021-07-23 | A player may only have one dungeon in the command zone at a time. |
| 2021-07-23 | Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. |
| 2021-07-23 | Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. |
| 2021-07-23 | Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. |
| 2021-07-23 | Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. |
| 2021-07-23 | Dungeons are removed from the game as a state-based action. |
| 2021-07-23 | Dungeons are removed from the game as a state-based action. |
| 2021-07-23 | If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered. |
| 2021-07-23 | If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. |
| 2021-07-23 | If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. |
| 2021-07-23 | Moving into a dungeon room will cause its room ability to trigger. |
| 2021-07-23 | Moving into a dungeon room will cause its room ability to trigger. |
| 2021-07-23 | Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. |
| 2021-07-23 | Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. |
| 2021-07-23 | The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. |
| 2021-07-23 | The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. |
| 2021-07-23 | To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. |
| 2021-07-23 | To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. |
| 2021-07-23 | You can only move forward (well, downward) in a dungeon, never backwards or sideways. |
| 2021-07-23 | You can only move forward (well, downward) in a dungeon, never backwards or sideways. |
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