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Varis, Silverymoon Ranger AFR

Other printings of "Varis, Silverymoon Ranger": AFR #209 PAFR #209a PAFR #209p PAFR #209s AFR #335

Card

id8650
artistJustine Mara Andersen
artistIds792963b0-5dec-4b79-9035-71ce48bf77e9
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank13187
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase, legendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsReach, Venture into the dungeon, Ward
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{G}{G}
manaValue3
nameVaris, Silverymoon Ranger
number335
originalPrintings
originalReleaseDate
originalTextReach, ward {1}
Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn.
Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
otherFaceIds
power3
printingsAFR, PAFR
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeAFR
side
signature
sourceProducts{'foil': ['30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396']}
subsets
subtypesHuman, Elf, Ranger
supertypesLegendary
textReach, ward {1}
Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
toughness3
typeLegendary Creature — Human Elf Ranger
typesCreature
uuid5d2934cc-d160-56a5-9f9c-9b07d6c43079
variationsc09ccc28-da73-55ce-80db-a5506f5a253b
watermark
setNameAdventures in the Forgotten Realms

Identifiers

id8650
cardKingdomEtchedId
cardKingdomFoilId248624
cardKingdomId248075
cardsphereFoilId79469
cardsphereId79403
deckboxId58616
mcmId571282
mcmMetaId343718
mtgArenaId77436
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id37cd70dd-ea8e-5f5d-81b9-874bb49d68a4
mtgoFoilId
mtgoId
multiverseId530969
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda051be39-298e-44dc-8fd9-bfbecdf98a58
scryfallIllustrationIdc9d4b7de-2707-41b2-bca3-4dbcc5e68988
scryfallOracleIdbd751b25-9ea7-4ce4-b532-48be281c6da9
tcgplayerEtchedProductId
tcgplayerProductId243178
uuid5d2934cc-d160-56a5-9f9c-9b07d6c43079

Legalities

id8650
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid5d2934cc-d160-56a5-9f9c-9b07d6c43079
vintageLegal

Purchase URLs

id8650
cardKingdomhttps://mtgjson.com/links/34ae8846ffd46185
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5d0b99a740305510
cardmarkethttps://mtgjson.com/links/987e214c60b367a0
tcgplayerhttps://mtgjson.com/links/ed071817054563c6
tcgplayerEtched
uuid5d2934cc-d160-56a5-9f9c-9b07d6c43079

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified银月城游侠瓦力斯传奇生物 ~人类/妖精/游侠延势,守护{1}
每当你施放生物或鹏洛客咒语时,深入地城。此异能每回合只会触发一次。
每当你完成地城时,派出一个2/2绿色的狼衍生生物。
531428
Chinese Traditional銀月城遊俠瓦力斯傳奇生物 ~人類/妖精/遊俠延勢,守護{1}
每當你施放生物或鵬洛客咒語時,深入地城。此異能每回合只會觸發一次。
每當你完成地城時,派出一個2/2綠色的狼衍生生物。
531479
FrenchVaris, rôdeur de LunargentCréature légendaire : humain et elfe et rangerPortée, parade {1}
À chaque fois que vous lancez un sort de créature ou de planeswalker, aventurez-vous dans le donjon. Cette capacité ne se déclenche qu'une seule fois par tour.
À chaque fois vous terminez un donjon, créez un jeton de créature 2/2 verte Loup.
531122
GermanVaris, Waldläufer aus SilbrigmondLegendäre Kreatur — Mensch, Elf, WaldläuferReichweite, Abwehr {1}
Immer wenn du einen Kreaturen- oder Planeswalkerzauber wirkst, wage dich ins Gewölbe. Diese Fähigkeit wird nur einmal pro Zug ausgelöst.
Immer wenn du ein Gewölbe absolvierst, erzeuge einen 2/2 grünen Wolf-Kreaturenspielstein.
531020
ItalianVaris, Ranger di SilverymoonCreatura Leggendaria — Ranger Elfo UmanoRaggiungere, egida {1}
Ogniqualvolta lanci una magia creatura o planeswalker, esplora il dungeon. Questa abilità si innesca solo una volta per turno.
Ogniqualvolta completi un dungeon, crea una pedina creatura Lupo 2/2 verde.
531173
Japanese銀月街のレインジャー、ヴェイリス伝説のクリーチャー — 人間・エルフ・レインジャー到達, 護法{1}
あなたがクリーチャーかプレインズウォーカーである呪文を唱えるたび、ダンジョン探索をする。この能力は、毎ターン1回しか誘発しない。
あなたがダンジョンを踏破するたび、緑の2/2の狼・クリーチャー・トークン1体を生成する。
531224
Korean실버리문 레인저, 바리스전설적 생물 — 인간 엘프 레인저대공, 보호진 {1}
당신이 생물 또는 플레인즈워커 주문을 발동할 때마다, 던전에 진입한다. 이 능력은 한 턴에 한 번만 격발한다.
당신이 던전을 완료할 때마다, 2/2 녹색 늑대 생물 토큰 한 개를 만든다.
531275
Portuguese (Brazil)Varis, Guardião de Lua ArgênteaCriatura Lendária — Humano Elfo GuardiãoAlcance, salvaguarda {1}
Toda vez que você conjurar uma mágica de criatura ou de planeswalker, aventure-se na masmorra. Esta habilidade é desencadeada apenas uma vez a cada turno.
Toda vez que você completar uma masmorra, crie uma ficha de criatura Lobo verde 2/2.
531326
RussianВарис, Следопыт из СребролуньяЛегендарное Существо — Человек Эльф СледопытЗахват, Оберег {1}
Каждый раз, когда вы разыгрываете заклинание существа или planeswalker'а, углубитесь в подземелье. Эта способность срабатывает только один раз в каждом ходу.
Каждый раз, когда вы проходите подземелье, создайте одну фишку существа 2/2 зеленый Волк.
531377
SpanishVaris, explorador de Luna PlateadaCriatura legendaria — Guardabosque elfo humanoAlcance, rebatir {1}.
Siempre que lances un hechizo de criatura o de planeswalker, adéntrate en la mazmorra. Esta habilidad solo se dispara una vez cada turno.
Siempre que completes una mazmorra, crea una ficha de criatura Lobo verde 2/2.
531071

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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