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Varis, Silverymoon Ranger PAFR

Other printings of "Varis, Silverymoon Ranger": AFR #209 PAFR #209a PAFR #209p PAFR #209s AFR #335

Card

id64070
artistJesper Ejsing
artistIdsa5f8354a-8b51-4e59-96b2-0e3aeae4fa1d
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank13188
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsReach, Venture into the dungeon, Ward
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{G}{G}
manaValue3
nameVaris, Silverymoon Ranger
number209a
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsAFR, PAFR
promoTypesembossed
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePAFR
side
signature
sourceProducts
subsets
subtypesHuman, Elf, Ranger
supertypesLegendary
textReach, ward {1}
Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
toughness3
typeLegendary Creature — Human Elf Ranger
typesCreature
uuid3c2e051a-c5e2-506b-9cdd-b69864fb8816
variationsd13301fb-d577-5e0d-ae6e-3b52e5aae45c, 58719079-22bf-5c2f-8d3c-a987bd87ea6d
watermark
setNameAdventures in the Forgotten Realms Promos

Identifiers

id64070
cardKingdomEtchedId
cardKingdomFoilId248742
cardKingdomId
cardsphereFoilId79679
cardsphereId
deckboxId59868
mcmId574655
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4a91f306-0b92-5258-bf46-0e77da8c0100
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId6835a127-031f-4001-bf26-f9e885fc2b10
scryfallIllustrationIda1e86dc8-186b-4857-98b6-89b9ecc07dde
scryfallOracleIdbd751b25-9ea7-4ce4-b532-48be281c6da9
tcgplayerEtchedProductId
tcgplayerProductId247237
uuid3c2e051a-c5e2-506b-9cdd-b69864fb8816

Legalities

id64070
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid3c2e051a-c5e2-506b-9cdd-b69864fb8816
vintageLegal

Purchase URLs

id64070
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/95c5249f25d5858f
cardmarket
tcgplayerhttps://mtgjson.com/links/ce48851a4f5ad96f
tcgplayerEtched
uuid3c2e051a-c5e2-506b-9cdd-b69864fb8816

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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