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Varis, Silverymoon Ranger PAFR

Other printings of "Varis, Silverymoon Ranger": AFR #209 PAFR #209a PAFR #209p PAFR #209s AFR #335

Card

id64072
artistJesper Ejsing
artistIdsa5f8354a-8b51-4e59-96b2-0e3aeae4fa1d
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank13188
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsReach, Venture into the dungeon, Ward
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{G}{G}
manaValue3
nameVaris, Silverymoon Ranger
number209s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsAFR, PAFR
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePAFR
side
signature
sourceProducts{'foil': ['0696252c-893b-5a4a-b61f-01a9527be559']}
subsets
subtypesHuman, Elf, Ranger
supertypesLegendary
textReach, ward {1}
Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
toughness3
typeLegendary Creature — Human Elf Ranger
typesCreature
uuid58719079-22bf-5c2f-8d3c-a987bd87ea6d
variations3c2e051a-c5e2-506b-9cdd-b69864fb8816, d13301fb-d577-5e0d-ae6e-3b52e5aae45c
watermark
setNameAdventures in the Forgotten Realms Promos

Identifiers

id64072
cardKingdomEtchedId
cardKingdomFoilId248847
cardKingdomId
cardsphereFoilId80369
cardsphereId
deckboxId59566
mcmId572492
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idad468e6e-f893-5df7-b02e-090a838363d8
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8f1e37e1-b32d-4beb-a18d-f4c319eb221e
scryfallIllustrationIda1e86dc8-186b-4857-98b6-89b9ecc07dde
scryfallOracleIdbd751b25-9ea7-4ce4-b532-48be281c6da9
tcgplayerEtchedProductId
tcgplayerProductId244557
uuid58719079-22bf-5c2f-8d3c-a987bd87ea6d

Legalities

id64072
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid58719079-22bf-5c2f-8d3c-a987bd87ea6d
vintageLegal

Purchase URLs

id64072
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/ebc6f283bd248976
cardmarket
tcgplayerhttps://mtgjson.com/links/a9bb716562816722
tcgplayerEtched
uuid58719079-22bf-5c2f-8d3c-a987bd87ea6d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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