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Sungold Sentinel MID

Other printings of "Sungold Sentinel": DBL #37 MID #37 PMID #37p PMID #37s MID #332 PRM #93892

Card

id54826
artistMarta Nael
artistIds266ab861-ed64-4ba5-865c-f18758421cc3
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank16360
edhrecSaltiness0.09
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsCoven
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameSungold Sentinel
number332
originalPrintings
originalReleaseDate
originalTextWhenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
otherFaceIds
power3
printingsDBL, MID, PMID, PRM
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMID
side
signature
sourceProducts{'foil': ['454c853a-fb9f-52bc-8c06-83b1bb1f13e5'], 'nonfoil': ['454c853a-fb9f-52bc-8c06-83b1bb1f13e5']}
subsets
subtypesHuman, Soldier
supertypes
textWhenever this creature enters or attacks, exile up to one target card from a graveyard.
Coven — {1}{W}: Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
toughness2
typeCreature — Human Soldier
typesCreature
uuid405b743c-6fb0-5ccb-9441-7b09e0be0276
variations8cbb3552-62b4-5a6c-b394-2389863e52f7
watermark
setNameInnistrad: Midnight Hunt

Identifiers

id54826
cardKingdomEtchedId
cardKingdomFoilId251096
cardKingdomId250495
cardsphereFoilId81389
cardsphereId81372
deckboxId60231
mcmId574915
mcmMetaId345421
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id30301458-bcb5-5ae3-83cc-90afb6b8b4a8
mtgoFoilId
mtgoId
multiverseId538685
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId2bdd31f9-2bdb-42f6-8436-d6dd4b546856
scryfallIllustrationIded2ef799-c401-4f74-b5ce-52b64fa95da1
scryfallOracleId410f5067-3380-4afb-9881-4b3bf0268493
tcgplayerEtchedProductId
tcgplayerProductId248084
uuid405b743c-6fb0-5ccb-9441-7b09e0be0276

Legalities

id54826
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid405b743c-6fb0-5ccb-9441-7b09e0be0276
vintageLegal

Purchase URLs

id54826
cardKingdomhttps://mtgjson.com/links/adf48c0707a814d9
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/e523c2cc761f87f1
cardmarkethttps://mtgjson.com/links/dc877e91dbb4e5c5
tcgplayerhttps://mtgjson.com/links/f6e121609f7cf318
tcgplayerEtched
uuid405b743c-6fb0-5ccb-9441-7b09e0be0276

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchSentinelle d'or solaireCréature — humain et soldatÀ chaque fois que la Sentinelle d'or solaire arrive sur le champ de bataille ou qu'elle attaque, exilez jusqu'à une carte ciblée depuis un cimetière.
Congrégation — {1}{W} : Choisissez une couleur. La Sentinelle d'or solaire acquiert la défense talismanique contre cette couleur jusqu'à la fin du tour et ne peut pas être bloquée par les créatures de cette couleur ce tour-ci. N'activez que si vous contrôlez au moins trois créatures avec des forces différentes.
538865
GermanSonnengold-WächterinKreatur — Mensch, SoldatImmer wenn die Sonnengold-Wächterin ins Spiel kommt oder angreift, schicke bis zu eine Karte deiner Wahl aus einem Friedhof ins Exil.
Hexenzirkel — {1}{W}: Bestimme eine Farbe. Die Sonnengold-Wächterin erhält bis zum Ende des Zuges Fluchsicherheit vor dieser Farbe und kann in diesem Zug von Kreaturen dieser Farbe nicht geblockt werden. Aktiviere diese Fähigkeit nur, falls du drei oder mehr Kreaturen mit unterschiedlicher Stärke kontrollierst.
538745
ItalianSentinella dell'EliodoroCreatura — Soldato UmanoOgniqualvolta la Sentinella dell'Eliodoro entra nel campo di battaglia o attacca, esilia fino a una carta bersaglio da un cimitero.
Congrega — {1}{W}: Scegli un colore. La Sentinella dell'Eliodoro ha anti-malocchio da quel colore fino alla fine del turno e non può essere bloccata da creature di quel colore in questo turno. Attiva solo se controlli tre o più creature con forza diversa.
538925
Japanese日金の歩哨クリーチャー — 人間・兵士日金の歩哨が戦場に出るか攻撃するたび、墓地にあるカード最大1枚を対象とする。それを追放する。
集会 — {1}{W}:色1色を選ぶ。ターン終了時まで、日金の歩哨はその色からの呪禁を得る。このターン、これはその色のクリーチャーにはブロックされない。あなたがパワーが異なる3体以上のクリーチャーをコントロールしていなければ起動できない。
538985
SpanishCentinela de orosolarCriatura — Soldado humanoSiempre que la Centinela de orosolar entre al campo de batalla o ataque, exilia hasta una carta objetivo de un cementerio.
Aquelarre — {1}{W}: Elige un color. La Centinela de orosolar gana la habilidad de antimaleficio contra ese color hasta el final del turno y no puede ser bloqueada por criaturas de ese color este turno. Activa esto solo si controlas tres o más criaturas con fuerzas distintas.
538805

Rulings

datetext
2021-09-24A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.
2021-09-24For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.
2021-09-24Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.

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