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Sungold Sentinel PMID

Other printings of "Sungold Sentinel": DBL #37 MID #37 PMID #37p PMID #37s MID #332 PRM #93892

Card

id75674
artistMarta Nael
artistIds266ab861-ed64-4ba5-865c-f18758421cc3
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank16360
edhrecSaltiness0.09
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsCoven
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameSungold Sentinel
number37s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsDBL, MID, PMID, PRM
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMID
side
signature
sourceProducts{'foil': ['eccca1af-855a-5f78-ba25-b0c62b749f38']}
subsets
subtypesHuman, Soldier
supertypes
textWhenever this creature enters or attacks, exile up to one target card from a graveyard.
Coven — {1}{W}: Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
toughness2
typeCreature — Human Soldier
typesCreature
uuida2f331eb-3137-57dc-afaf-50583ac3c4c2
variations45585226-f722-5d00-8b7f-1afaa1a2e338
watermark
setNameInnistrad: Midnight Hunt Promos

Identifiers

id75674
cardKingdomEtchedId
cardKingdomFoilId251304
cardKingdomId
cardsphereFoilId81808
cardsphereId
deckboxId60328
mcmId575681
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb97382d9-dcd0-5313-9dbe-3c18152dd9d1
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc6bad412-d723-4e97-a343-00966d8725fa
scryfallIllustrationIded2ef799-c401-4f74-b5ce-52b64fa95da1
scryfallOracleId410f5067-3380-4afb-9881-4b3bf0268493
tcgplayerEtchedProductId
tcgplayerProductId249423
uuida2f331eb-3137-57dc-afaf-50583ac3c4c2

Legalities

id75674
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuida2f331eb-3137-57dc-afaf-50583ac3c4c2
vintageLegal

Purchase URLs

id75674
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/f992a4f2da0f5058
cardmarket
tcgplayerhttps://mtgjson.com/links/5f6a161b3d5c1bd7
tcgplayerEtched
uuida2f331eb-3137-57dc-afaf-50583ac3c4c2

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.
2021-09-24For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.
2021-09-24Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.

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