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Virtue of Courage // Embereth Blaze PWOE

Other printings of "Virtue of Courage // Embereth Blaze": PWOE #157p PWOE #157s PWOE #157p PWOE #157s WOE #157 WOE #157 WOE #282 WOE #282

Card

id83656
artistPiotr Dura
artistIdsaff176e8-1d15-432e-ad1d-207a474decba
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank2975
edhrecSaltiness0.38
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameEmbereth Blaze
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{R}
manaValue5
nameVirtue of Courage // Embereth Blaze
number157p
originalPrintings
originalReleaseDate
originalText
otherFaceIds869309b2-70de-52cb-8a65-0d78dc4946bb
power
printingsPWOE, WOE
promoTypespromopack, stamped, planeswalkerstamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePWOE
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textEmbereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)
toughness
typeInstant — Adventure
typesInstant
uuidad29a5f0-01e6-5b60-bb43-8e2a105895bf
variationse3da0d46-7554-5813-b818-cd6eb212c8bb
watermark
setNameWilds of Eldraine Promos

Identifiers

id83656
cardKingdomEtchedId
cardKingdomFoilId283031
cardKingdomId282948
cardsphereFoilId
cardsphereId
deckboxId
mcmId730706
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Iddfef28df-ef6b-5d5f-9fb2-94520c5a86ba
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc9bdcfe6-671e-4475-a48d-bfe45d8a5e01
scryfallIllustrationId0a6c355b-0dde-42c1-9208-67630d196874
scryfallOracleIdaf6438b9-3fde-45c9-af69-dff686c1e0de
tcgplayerEtchedProductId
tcgplayerProductId514332
uuidad29a5f0-01e6-5b60-bb43-8e2a105895bf

Legalities

id83656
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidad29a5f0-01e6-5b60-bb43-8e2a105895bf
vintageLegal

Purchase URLs

id83656
cardKingdomhttps://mtgjson.com/links/37b90243c1706f1e
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d42fb80301cde160
cardmarket
tcgplayerhttps://mtgjson.com/links/f48729f96064dd34
tcgplayerEtched
uuidad29a5f0-01e6-5b60-bb43-8e2a105895bf

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
2023-09-01An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01Combat damage is the damage that's dealt automatically by attacking and blocking creatures. Any other damage is noncombat damage, even if it's dealt during a combat phase by an attacking or blocking creature.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.
2023-09-01You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

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