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Virtue of Courage // Embereth Blaze WOE

Other printings of "Virtue of Courage // Embereth Blaze": PWOE #157p PWOE #157s PWOE #157p PWOE #157s WOE #157 WOE #157 WOE #282 WOE #282

Card

id103605
artistPiotr Dura
artistIdsaff176e8-1d15-432e-ad1d-207a474decba
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank2975
edhrecSaltiness0.38
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameEmbereth Blaze
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{R}
manaValue5
nameVirtue of Courage // Embereth Blaze
number157
originalPrintings
originalReleaseDate
originalTextEmbereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.) // Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
otherFaceIds08d36f7b-44ac-590d-86e6-01cf565f007c
power
printingsPWOE, WOE
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeWOE
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textEmbereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)
toughness
typeInstant — Adventure
typesInstant
uuidb9f3c067-23f0-5a09-9829-2c566a7c03cd
variations32714b92-87df-551c-a7c3-dd0d96c0fb67
watermark
setNameWilds of Eldraine

Identifiers

id103605
cardKingdomEtchedId
cardKingdomFoilId282541
cardKingdomId282245
cardsphereFoilId
cardsphereId107578
deckboxId82100
mcmId729949
mcmMetaId423873
mtgArenaId86860
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida82967cd-b92a-5abf-a9ba-e9f100dd9eb6
mtgoFoilId
mtgoId116644
multiverseId629658
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8b0e6daf-0dec-4718-af79-b7ce137c3135
scryfallIllustrationId0a6c355b-0dde-42c1-9208-67630d196874
scryfallOracleIdaf6438b9-3fde-45c9-af69-dff686c1e0de
tcgplayerEtchedProductId
tcgplayerProductId513885
uuidb9f3c067-23f0-5a09-9829-2c566a7c03cd

Legalities

id103605
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidb9f3c067-23f0-5a09-9829-2c566a7c03cd
vintageLegal

Purchase URLs

id103605
cardKingdomhttps://mtgjson.com/links/70adb98dbc5f6b3a
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a1cd314d3d2d69a4
cardmarkethttps://mtgjson.com/links/1b701ef8d41c38fc
tcgplayerhttps://mtgjson.com/links/e8068eee593581d9
tcgplayerEtched
uuidb9f3c067-23f0-5a09-9829-2c566a7c03cd

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedVirtue of Courage // 鞍博雷烈焰鞍博雷烈焰瞬间~历险鞍博雷烈焰对任意一个目标造成2点伤害。(然后放逐此牌。之后你还可以从放逐区施放该结界。)631485
FrenchVertu de courage // Brasier de BraiserethBrasier de BraiserethÉphémère : aventureLe Brasier de Braisereth inflige 2 blessures à n'importe quelle cible. (Puis exilez cette carte. Vous pouvez lancer l'enchantement plus tard depuis l'exil.)630441
GermanTugend des Muts // Funkenhort-LodernFunkenhort-LodernSpontanzauber — AbenteuerDas Funkenhort-Lodern fügt einem Ziel deiner Wahl 2 Schadenspunkte zu. (Schicke diese Karte dann ins Exil. Du kannst sie später als Verzauberung aus dem Exil wirken.)629919
ItalianVirtù del Coraggio // Fiammata di BraceroccaFiammata di BraceroccaIstantaneo — AvventuraLa Fiammata di Bracerocca infligge 2 danni a un qualsiasi bersaglio. (Poi esilia questa carta. Puoi lanciare l'incantesimo in seguito dall'esilio.)630702
JapaneseVirtue of Courage // エンバレスの猛(もう)火(か)エンバレスの猛(もう)火(か)インスタント ― 出来事1つを対象とする。エンバレスの猛火はそれに2点のダメージを与える。(その後、このカードを追放する。後で追放領域にあるこのエンチャントを唱えてもよい。)630963
Portuguese (Brazil)Virtude da Coragem // Labareda de BrasorethLabareda de BrasorethMágica Instantânea — AventuraLabareda de Brasoreth causa 2 pontos de dano a qualquer alvo. (Depois, exile este card. Você pode conjurar o encantamento posteriormente do exílio.)631224
SpanishVirtud del valor // Llamarada de MonteascuaLlamarada de MonteascuaInstantáneo — AventuraLa Llamarada de Monteascua hace 2 puntos de daño a cualquier objetivo. (Luego, exilia esta carta. Puedes lanzar el encantamiento más adelante desde el exilio.)630180

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
2023-09-01An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01Combat damage is the damage that's dealt automatically by attacking and blocking creatures. Any other damage is noncombat damage, even if it's dealt during a combat phase by an attacking or blocking creature.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.
2023-09-01You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

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