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Virtue of Strength // Garenbrig Growth PWOE

Other printings of "Virtue of Strength // Garenbrig Growth": PWOE #197p PWOE #197s PWOE #197p PWOE #197s WOE #197 WOE #197 WOE #284 WOE #284

Card

id83676
artistPiotr Dura
artistIdsaff176e8-1d15-432e-ad1d-207a474decba
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank1743
edhrecSaltiness0.65
faceConvertedManaCost7
faceFlavorName
faceManaValue7
faceNameVirtue of Strength
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{5}{G}{G}
manaValue7
nameVirtue of Strength // Garenbrig Growth
number197p
originalPrintings
originalReleaseDate
originalText
otherFaceIds664e9af2-c382-51c8-a2b9-f10e9db54122
power
printingsPWOE, WOE
promoTypespromopack, stamped, planeswalkerstamped, planeswalkerstamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePWOE
sidea
signature
sourceProducts
subsets
subtypes
supertypes
textIf you tap a basic land for mana, it produces three times as much of that mana instead.
toughness
typeEnchantment
typesEnchantment
uuide2a11c2f-aae4-57c2-8619-e7ce98e7954e
variations63a40fec-451a-5a81-9a4a-8de48227e65d
watermark
setNameWilds of Eldraine Promos

Identifiers

id83676
cardKingdomEtchedId
cardKingdomFoilId283040
cardKingdomId282957
cardsphereFoilId
cardsphereId
deckboxId
mcmId730724
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id34db4a5a-7921-521f-88de-708c9b12c08e
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9b0906dc-978b-43f1-bbdc-7f18301df49c
scryfallIllustrationId3c85009a-526c-4a0f-9e65-27293ccd27cb
scryfallOracleId31af78dd-e962-4d9a-b696-f3048be03486
tcgplayerEtchedProductId
tcgplayerProductId514326
uuide2a11c2f-aae4-57c2-8619-e7ce98e7954e

Legalities

id83676
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuide2a11c2f-aae4-57c2-8619-e7ce98e7954e
vintageLegal

Purchase URLs

id83676
cardKingdomhttps://mtgjson.com/links/8a67ce636a358cd0
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/e3b7010571811b83
cardmarket
tcgplayerhttps://mtgjson.com/links/bb90ff954f150ce4
tcgplayerEtched
uuide2a11c2f-aae4-57c2-8619-e7ce98e7954e

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-09-01Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2023-09-01If an ability triggers "whenever you tap" a basic land for mana and produces mana, that triggered mana ability won't be affected by Virtue of Strength.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01The effects of multiple copies of Virtue of Strength are cumulative. For example, if you have two Virtue of Strengths on the battlefield, you'll get nine times the original amount and type of mana.
2023-09-01Virtue of Strength doesn't produce any mana itself. Rather, it causes basic lands you tap for mana to produce more mana.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
2023-09-01You're "tapping a basic land for mana" only if you're activating a mana ability of a basic land that includes the {T} symbol in its cost. A mana ability produces mana as part of its effect.
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").
2023-09-01An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2023-09-01An object with the land card type and a basic land type has the intrinsic ability "{T}: Add [mana symbol]," even if the text box doesn't actually contain that text or the object has no text box. For example, a basic Forest will have the intrinsic ability "{T}: Add {G}."

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