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Virtue of Strength // Garenbrig Growth WOE

Other printings of "Virtue of Strength // Garenbrig Growth": PWOE #197p PWOE #197s PWOE #197p PWOE #197s WOE #197 WOE #197 WOE #284 WOE #284

Card

id103768
artistDanny Schwartz
artistIds48e30a4a-5b4d-48e2-9c53-03125085374e
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank1743
edhrecSaltiness0.65
faceConvertedManaCost1
faceFlavorName
faceManaValue1
faceNameGarenbrig Growth
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{G}
manaValue7
nameVirtue of Strength // Garenbrig Growth
number284
originalPrintings
originalReleaseDate
originalTextReturn target creature or land card from your graveyard to your hand. // If you tap a basic land for mana, it produces three times as much of that mana instead.
otherFaceIds43d5b7cd-7ec0-5e3f-90b8-e1d095f002d1
power
printingsPWOE, WOE
promoTypesboosterfun
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeWOE
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textReturn target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuide3d5fbfb-5dfa-5c1a-a68c-457254486d7b
variations8915762e-e344-50cd-ac88-2a70fe32faaf
watermark
setNameWilds of Eldraine

Identifiers

id103768
cardKingdomEtchedId
cardKingdomFoilId282641
cardKingdomId282266
cardsphereFoilId
cardsphereId107921
deckboxId82227
mcmId730319
mcmMetaId423867
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id58e6d29d-fd3a-5329-8614-5059d65e75f6
mtgoFoilId
mtgoId116020
multiverseId632236
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId684f8568-390f-426f-ba71-e4be5fdaceee
scryfallIllustrationIdbf47447a-795c-49ef-8d7f-3a48dc8dffd1
scryfallOracleId31af78dd-e962-4d9a-b696-f3048be03486
tcgplayerEtchedProductId
tcgplayerProductId513889
uuide3d5fbfb-5dfa-5c1a-a68c-457254486d7b

Legalities

id103768
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuide3d5fbfb-5dfa-5c1a-a68c-457254486d7b
vintageLegal

Purchase URLs

id103768
cardKingdomhttps://mtgjson.com/links/df956501b5591b61
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/f8958eb2833f3872
cardmarkethttps://mtgjson.com/links/3a37ded1bcf353b6
tcgplayerhttps://mtgjson.com/links/57d90fdc9ef1f2ec
tcgplayerEtched
uuide3d5fbfb-5dfa-5c1a-a68c-457254486d7b

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").
2023-09-01An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2023-09-01An object with the land card type and a basic land type has the intrinsic ability "{T}: Add [mana symbol]," even if the text box doesn't actually contain that text or the object has no text box. For example, a basic Forest will have the intrinsic ability "{T}: Add {G}."
2023-09-01Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2023-09-01If an ability triggers "whenever you tap" a basic land for mana and produces mana, that triggered mana ability won't be affected by Virtue of Strength.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01The effects of multiple copies of Virtue of Strength are cumulative. For example, if you have two Virtue of Strengths on the battlefield, you'll get nine times the original amount and type of mana.
2023-09-01Virtue of Strength doesn't produce any mana itself. Rather, it causes basic lands you tap for mana to produce more mana.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
2023-09-01You're "tapping a basic land for mana" only if you're activating a mana ability of a basic land that includes the {T} symbol in its cost. A mana ability produces mana as part of its effect.

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