← Back Card Profile (by Name)

Woe Strider PRM

Other printings of "Woe Strider": AJMP #123 PTHB #123p PTHB #123s THB #123 BLC #189 TDC #201 NCC #262 THB #317 CLB #774 PRM #79925

Card

id78845
artistJohn Thacker
artistIds38ee615a-e59f-4e2e-b894-2b74c6e75541
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank1459
edhrecSaltiness0.19
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEscape, Scry
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{B}
manaValue3
nameWoe Strider
number79925
originalPrintings
originalReleaseDate2020-02-07
originalText
otherFaceIds
power3
printingsAJMP, BLC, CLB, NCC, PRM, PTHB, TDC, THB
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
side
signature
sourceProducts
subsets
subtypesHorror
supertypes
textWhen this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
toughness2
typeCreature — Horror
typesCreature
uuid425baae5-653c-593f-8e7d-e31bb60af9b4
variations
watermark
setNameMagic Online Promos

Identifiers

id78845
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id93c63781-ae98-5ffa-b56d-430028a8935e
mtgoFoilId
mtgoId79925
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb7479da4-1232-4c86-bef7-8280745c262d
scryfallIllustrationIdd9206a12-1441-429e-b1f9-1dc329df2a9b
scryfallOracleId3adbd963-e85d-4569-963a-4472594f06f9
tcgplayerEtchedProductId
tcgplayerProductId
uuid425baae5-653c-593f-8e7d-e31bb60af9b4

Legalities

id78845
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid425baae5-653c-593f-8e7d-e31bb60af9b4
vintageLegal

Purchase URLs

id78845
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid425baae5-653c-593f-8e7d-e31bb60af9b4

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-01-24After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
2020-01-24Escape's permission doesn't change when you may cast the spell from your graveyard.
2020-01-24If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
2020-01-24If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
2020-01-24If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
2020-01-24Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
2020-01-24To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

Tip: bookmark this page with your query parameters for quick access.