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Woe Strider THB

Other printings of "Woe Strider": AJMP #123 PTHB #123p PTHB #123s THB #123 BLC #189 TDC #201 NCC #262 THB #317 CLB #774 PRM #79925

Card

id94547
artistJohn Thacker
artistIds38ee615a-e59f-4e2e-b894-2b74c6e75541
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank1459
edhrecSaltiness0.19
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEscape, Scry
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{B}
manaValue3
nameWoe Strider
number317
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsAJMP, BLC, CLB, NCC, PRM, PTHB, TDC, THB
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeTHB
side
signature
sourceProducts{'foil': ['ef9b5f95-e25a-5a7f-ade5-a78df463ebe6'], 'nonfoil': ['ef9b5f95-e25a-5a7f-ade5-a78df463ebe6']}
subsets
subtypesHorror
supertypes
textWhen this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
toughness2
typeCreature — Horror
typesCreature
uuid7a0ea79c-acbc-54fb-a424-9b1ff11ef8ac
variations40d69dbd-17dd-5a97-9829-3bf0827b7717
watermark
setNameTheros Beyond Death

Identifiers

id94547
cardKingdomEtchedId
cardKingdomFoilId231315
cardKingdomId230798
cardsphereFoilId65614
cardsphereId65521
deckboxId49010
mcmId430409
mcmMetaId290829
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1fdd0f8f-d182-5630-bf14-81f156785f88
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId05500b14-d36d-49b3-82b0-d0c533d4ec00
scryfallIllustrationIdd9206a12-1441-429e-b1f9-1dc329df2a9b
scryfallOracleId3adbd963-e85d-4569-963a-4472594f06f9
tcgplayerEtchedProductId
tcgplayerProductId206711
uuid7a0ea79c-acbc-54fb-a424-9b1ff11ef8ac

Legalities

id94547
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid7a0ea79c-acbc-54fb-a424-9b1ff11ef8ac
vintageLegal

Purchase URLs

id94547
cardKingdomhttps://mtgjson.com/links/e76360b4de56e60b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d24e2d01796202f9
cardmarkethttps://mtgjson.com/links/91fc65989a5ba8be
tcgplayerhttps://mtgjson.com/links/028ac9e38aec438c
tcgplayerEtched
uuid7a0ea79c-acbc-54fb-a424-9b1ff11ef8ac

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-01-24After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
2020-01-24Escape's permission doesn't change when you may cast the spell from your graveyard.
2020-01-24If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
2020-01-24If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
2020-01-24If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
2020-01-24Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
2020-01-24To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

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