Other printings of "Glen Elendra Archmage": P30A #16 EVE #22 MMA #47 UMA #58 WOC #94 SLD #115
| id | 31677 |
|---|---|
| artist | Warren Mahy |
| artistIds | 002c739e-aa1f-4c1d-921b-37cb2d1b1c5b |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | U |
| colorIndicator | |
| colors | U |
| defense | |
| duelDeck | |
| edhrecRank | 1441 |
| edhrecSaltiness | 0.76 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2003 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Flying, Persist |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{U} |
| manaValue | 4 |
| name | Glen Elendra Archmage |
| number | 22 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Flying {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) |
| otherFaceIds | |
| power | 2 |
| printings | EVE, MMA, P30A, SLD, UMA, WOC |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | EVE |
| side | |
| signature | |
| sourceProducts | {'foil': ['958923aa-aeb8-5fae-850d-944f32e00879', 'bc72c7eb-30ae-584e-9ca3-42f446fdb5a6'], 'nonfoil': ['958923aa-aeb8-5fae-850d-944f32e00879', 'eeaa6c2d-986b-5522-a450-72d606470de8']} |
| subsets | |
| subtypes | Faerie, Wizard |
| supertypes | |
| text | Flying {U}, Sacrifice this creature: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
| toughness | 2 |
| type | Creature — Faerie Wizard |
| types | Creature |
| uuid | 08954c3e-3497-528c-9efa-d70eb772d017 |
| variations | |
| watermark | |
| setName | Eventide |
| id | 31677 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 125370 |
| cardKingdomId | 125150 |
| cardsphereFoilId | 16929 |
| cardsphereId | 16930 |
| deckboxId | 4496 |
| mcmId | 19484 |
| mcmMetaId | 9873 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | d0f83668-be77-51c3-b1d0-4114940ce2ba |
| mtgoFoilId | 30227 |
| mtgoId | 30226 |
| multiverseId | 157977 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 09516d3d-e6c2-4359-af2a-a4aa244ca033 |
| scryfallIllustrationId | e4273a19-77d8-4015-81f1-40ead3ec397f |
| scryfallOracleId | 5f3f68b5-8c6a-4181-bb8a-9c73967d198a |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 27124 |
| uuid | 08954c3e-3497-528c-9efa-d70eb772d017 |
| id | 31677 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | |
| predh | Legal |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 08954c3e-3497-528c-9efa-d70eb772d017 |
| vintage | Legal |
| id | 31677 |
|---|---|
| cardKingdom | https://mtgjson.com/links/fe600cc8c6b6895e |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/0e0be47bc3c25228 |
| cardmarket | https://mtgjson.com/links/1d7eb1d2adedbd77 |
| tcgplayer | https://mtgjson.com/links/39acb2340964a2aa |
| tcgplayerEtched | |
| uuid | 08954c3e-3497-528c-9efa-d70eb772d017 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 艾蓝卓幽谷大法师 | 生物~仙灵/法术师 | 飞行 {U},牺牲艾蓝卓幽谷大法师:反击目标非生物咒语。 留存 (当此生物从场上置入坟墓场时,若其上没有-1/-1指示物,则将它在其拥有者的操控下返回场上,且其上有一个-1/-1指示物。) | 180830 | ||
| French | Archimage du Vallon d'Elendra | Créature : peuple fée et sorcier | Vol {U}, sacrifiez l'Archimage du Vallon d'Elendra : Contrecarrez le sort non-créature ciblé. Persistance (Quand cette créature est mise dans un cimetière depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le contrôle de son propriétaire avec un marqueur -1/-1 sur elle.) | 181730 | ||
| German | Erzmagier der Elendraschlucht | Kreatur — Feenwesen, Zauberer | Fliegend {U}, opfere den Erzmagier der Elendraschlucht: Neutralisiere einen Nicht-Kreaturen-Zauberspruch deiner Wahl. Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurück.) | 181550 | ||
| Italian | Arcimaga di Gola Elendra | Creatura — Mago Spiritello | Volare {U}, Sacrifica l'Arcimaga di Gola Elendra: Neutralizza una magia non creatura bersaglio. Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.) | 181370 | ||
| Japanese | エレンドラ谷の大魔導師 | クリーチャー — フェアリー・ウィザード | 飛行 {U}, エレンドラ谷の大魔導師を生け贄に捧げる:クリーチャーでない呪文1つを対象とし、それを打ち消す。 頑強 (このクリーチャーが場からいずれかの墓地に置かれたとき、それの上に-1/-1カウンターが置かれていなかった場合、それを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で場に戻す。) | 181010 | ||
| Portuguese (Brazil) | Arquimaga de Glen Elendra | Criatura — Fada Mago | Voar {U}, Sacrifique Arquimaga de Glen Elendra: Anule a mágica alvo que não seja de criatura. Persistir (Quando esta criatura for colocada num cemitério vinda do jogo, se ela não tiver nenhum marcador -1/-1, devolva-a para o jogo sob o controle de seu dono com um marcador -1/-1.) | 181910 | ||
| Russian | Верховный Маг Глен-Элендры | Существо — Фея Чародей | Полет {U}, пожертвуйте Верховного Мага Глен-Элендры: отмените целевое заклинание, не являющееся существом. Упорство (Когда это существо попадает из игры на кладбище, если на нем не было жетонов -1/-1, верните его в игру под контролем его владельца с одним жетоном -1/-1 на нем.) | 181190 | ||
| Spanish | Archimaga del Valle Elendra | Criatura — Hechicero hada | Vuela. {U}, sacrificar la Archimaga del Valle Elendra: Contrarresta el hechizo objetivo que no sea de criatura. Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenía contadores -1/-1 sobre ella, regrésala al juego bajo el control de su propietario con un contador -1/-1.) | 180650 |
| date | text |
|---|---|
| 2013-06-07 | If a creature with persist stops being a creature, persist will still work. |
| 2013-06-07 | If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point. |
| 2013-06-07 | If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing. |
| 2013-06-07 | If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield. |
| 2013-06-07 | If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time. |
| 2013-06-07 | The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it. |
| 2013-06-07 | When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence. |
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