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Glen Elendra Archmage SLD

Other printings of "Glen Elendra Archmage": P30A #16 EVE #22 MMA #47 UMA #58 WOC #94 SLD #115

Card

id88292
artistRian Gonzales
artistIds92c42acf-b723-4718-9c39-67a5a80f2b0b
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorborderless
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank1442
edhrecSaltiness0.76
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectsinverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Persist
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
nameGlen Elendra Archmage
number115
originalPrintings
originalReleaseDate2020-02-12
originalTextFlying
{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist
otherFaceIds
power2
printingsEVE, MMA, P30A, SLD, UMA, WOC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeSLD
side
signature
sourceProducts{'foil': ['0c68d872-00ad-5c6f-be9b-371aed799d8c']}
subsetsSecret Lair Bonus cards
subtypesFaerie, Wizard
supertypes
textFlying
{U}, Sacrifice this creature: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness2
typeCreature — Faerie Wizard
typesCreature
uuidd4b7bdbd-8ff0-5054-b278-e022598a20db
variations
watermark
setNameSecret Lair Drop

Identifiers

id88292
cardKingdomEtchedId
cardKingdomFoilId241925
cardKingdomId
cardsphereFoilId77363
cardsphereId
deckboxId57081
mcmId567162
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb8d5fb01-3295-5c8a-bfbc-b7db8ca3f499
mtgoFoilId
mtgoId
multiverseId509348
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId6f9c1419-aa54-4dd3-8d7d-4e2f60e7f581
scryfallIllustrationId187dd2d9-5861-4c86-a883-ad04b561d11a
scryfallOracleId5f3f68b5-8c6a-4181-bb8a-9c73967d198a
tcgplayerEtchedProductId
tcgplayerProductId232575
uuidd4b7bdbd-8ff0-5054-b278-e022598a20db

Legalities

id88292
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuidd4b7bdbd-8ff0-5054-b278-e022598a20db
vintageLegal

Purchase URLs

id88292
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d540d3e3c4859e9a
cardmarket
tcgplayerhttps://mtgjson.com/links/060075371d39d23b
tcgplayerEtched
uuidd4b7bdbd-8ff0-5054-b278-e022598a20db

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

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