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Glen Elendra Archmage MMA

Other printings of "Glen Elendra Archmage": P30A #16 EVE #22 MMA #47 UMA #58 WOC #94 SLD #115

Card

id56607
artistWarren Mahy
artistIds002c739e-aa1f-4c1d-921b-37cb2d1b1c5b
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank1442
edhrecSaltiness0.76
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Persist
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
nameGlen Elendra Archmage
number47
originalPrintings
originalReleaseDate
originalTextFlying
{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
otherFaceIds
power2
printingsEVE, MMA, P30A, SLD, UMA, WOC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeMMA
side
signature
sourceProducts{'foil': ['5b503fcd-930e-5955-b9ad-c2c4a35ae0ba'], 'nonfoil': ['5b503fcd-930e-5955-b9ad-c2c4a35ae0ba']}
subsets
subtypesFaerie, Wizard
supertypes
textFlying
{U}, Sacrifice this creature: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness2
typeCreature — Faerie Wizard
typesCreature
uuid87c48713-a9f5-5e32-9317-7fb0f3d9b8a1
variations
watermark
setNameModern Masters

Identifiers

id56607
cardKingdomEtchedId
cardKingdomFoilId190270
cardKingdomId190018
cardsphereFoilId31593
cardsphereId31594
deckboxId21364
mcmId261959
mcmMetaId9873
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idcf6694df-a4ae-5344-af98-73d40a239078
mtgoFoilId48787
mtgoId48786
multiverseId370522
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd3e00cea-5dc0-43f6-bd95-d2776bdb19c2
scryfallIllustrationIde4273a19-77d8-4015-81f1-40ead3ec397f
scryfallOracleId5f3f68b5-8c6a-4181-bb8a-9c73967d198a
tcgplayerEtchedProductId
tcgplayerProductId68282
uuid87c48713-a9f5-5e32-9317-7fb0f3d9b8a1

Legalities

id56607
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid87c48713-a9f5-5e32-9317-7fb0f3d9b8a1
vintageLegal

Purchase URLs

id56607
cardKingdomhttps://mtgjson.com/links/159ecbc5d9341cf3
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a22280043223391e
cardmarkethttps://mtgjson.com/links/277779134ab7aa63
tcgplayerhttps://mtgjson.com/links/85d3874d0b2179f7
tcgplayerEtched
uuid87c48713-a9f5-5e32-9317-7fb0f3d9b8a1

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

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