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Horn of Valhalla // Ysgard's Call PCLB

Other printings of "Horn of Valhalla // Ysgard's Call": CLB #26 CLB #26 PCLB #26s PCLB #26s HBG #92 HBG #92 CLB #555 CLB #555

Card

id65230
artistJohn Severin Brassell
artistIdsa4f50310-4b01-4cd3-8ab8-85b31e6876db
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank3946
edhrecSaltiness0.21
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameHorn of Valhalla
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameHorn of Valhalla // Ysgard's Call
number26s
originalPrintings
originalReleaseDate
originalText
otherFaceIds2fd30cac-d2d9-57cd-887a-35eeb2446492
power
printingsCLB, HBG, PCLB
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePCLB
sidea
signature
sourceProducts{'foil': ['e2efbbd9-3006-5847-acb9-1cd919efe731']}
subsets
subtypesEquipment
supertypes
textEquipped creature gets +1/+1 for each creature you control.
Equip {3}
toughness
typeArtifact — Equipment
typesArtifact
uuid7fb75503-a67b-5034-8136-e8b0d9eca14e
variations
watermark
setNameBattle for Baldur's Gate Promos

Identifiers

id65230
cardKingdomEtchedId
cardKingdomFoilId262396
cardKingdomId
cardsphereFoilId88224
cardsphereId
deckboxId67093
mcmId662136
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida202c8fb-fd65-5d4c-adfa-a1f09b070f0d
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7d3e55d2-a433-4775-b80f-fb05a1ad9852
scryfallIllustrationId66ae9fea-34b1-49a5-9631-a35ae2edbe9f
scryfallOracleIdd02179a0-a6b7-49ef-a73e-cf11cabb896f
tcgplayerEtchedProductId
tcgplayerProductId274431
uuid7fb75503-a67b-5034-8136-e8b0d9eca14e

Legalities

id65230
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid7fb75503-a67b-5034-8136-e8b0d9eca14e
vintageLegal

Purchase URLs

id65230
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/4d00129f1b186b76
cardmarket
tcgplayerhttps://mtgjson.com/links/40f190d361032b4e
tcgplayerEtched
uuid7fb75503-a67b-5034-8136-e8b0d9eca14e

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-06-10An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2022-06-10Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2022-06-10If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2022-06-10If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
2022-06-10If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2022-06-10If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
2022-06-10When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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