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Horn of Valhalla // Ysgard's Call CLB

Other printings of "Horn of Valhalla // Ysgard's Call": CLB #26 CLB #26 PCLB #26s PCLB #26s HBG #92 HBG #92 CLB #555 CLB #555

Card

id18619
artistJohn Severin Brassell
artistIdsa4f50310-4b01-4cd3-8ab8-85b31e6876db
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank3943
edhrecSaltiness0.21
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameHorn of Valhalla
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameHorn of Valhalla // Ysgard's Call
number555
originalPrintings
originalReleaseDate
originalTextCreate X 1/1 white Soldier creature tokens. // Equipped creature gets +1/+1 for each creature you control.
Equip {3}
otherFaceIds08646398-5418-57f2-bc71-e07a666544a6
power
printingsCLB, HBG, PCLB
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCLB
sidea
signature
sourceProducts{'foil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'd72b8065-9cc3-531b-a4e6-16edfdec49bf'], 'nonfoil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'd72b8065-9cc3-531b-a4e6-16edfdec49bf']}
subsets
subtypesEquipment
supertypes
textEquipped creature gets +1/+1 for each creature you control.
Equip {3}
toughness
typeArtifact — Equipment
typesArtifact
uuid88516c02-5bb1-5604-880f-f21f7f7ad2d9
variations7b48e7c0-4331-5eb2-8fb9-72290988af54
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18619
cardKingdomEtchedId
cardKingdomFoilId261846
cardKingdomId261119
cardsphereFoilId88545
cardsphereId88541
deckboxId65710
mcmId660785
mcmMetaId408623
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7ba0f566-a46a-5ff4-a737-4c2974e194c9
mtgoFoilId
mtgoId
multiverseId569970
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId99a3e531-35bf-4e47-90a9-a5aebf909604
scryfallIllustrationId66ae9fea-34b1-49a5-9631-a35ae2edbe9f
scryfallOracleIdd02179a0-a6b7-49ef-a73e-cf11cabb896f
tcgplayerEtchedProductId
tcgplayerProductId273437
uuid88516c02-5bb1-5604-880f-f21f7f7ad2d9

Legalities

id18619
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid88516c02-5bb1-5604-880f-f21f7f7ad2d9
vintageLegal

Purchase URLs

id18619
cardKingdomhttps://mtgjson.com/links/27f43dc2db9c71b1
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5d0c8a720560ad8e
cardmarkethttps://mtgjson.com/links/49d366bebcdf6f4c
tcgplayerhttps://mtgjson.com/links/1eda303914746b62
tcgplayerEtched
uuid88516c02-5bb1-5604-880f-f21f7f7ad2d9

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-06-10An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2022-06-10Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2022-06-10If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2022-06-10If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
2022-06-10If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2022-06-10If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
2022-06-10When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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