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Monster Manual // Zoological Study PCLB

Other printings of "Monster Manual // Zoological Study": HBG #217 HBG #217 CLB #242 CLB #242 PCLB #242s PCLB #242s CLB #591 CLB #591 SLD #1782 SLD #1782

Card

id65289
artistDavid Gaillet
artistIds3496c5b4-57bf-4e5e-8bac-a1e05a911a2d
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank1581
edhrecSaltiness0.35
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameMonster Manual
finishesfoil
flavorName
flavorTextThe detail really makes the monsters jump off the page.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{3}{G}
manaValue4
nameMonster Manual // Zoological Study
number242s
originalPrintings
originalReleaseDate
originalText
otherFaceIdse4cf75e8-e132-5e5b-a1bc-f10854880a41
power
printingsCLB, HBG, PCLB, SLD
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePCLB
sidea
signature
sourceProducts{'foil': ['e2efbbd9-3006-5847-acb9-1cd919efe731']}
subsets
subtypes
supertypes
text{1}{G}, {T}: You may put a creature card from your hand onto the battlefield.
toughness
typeArtifact
typesArtifact
uuid810b0474-52b7-5aed-a9c3-d00466806441
variations
watermark
setNameBattle for Baldur's Gate Promos

Identifiers

id65289
cardKingdomEtchedId
cardKingdomFoilId262330
cardKingdomId
cardsphereFoilId88226
cardsphereId
deckboxId67146
mcmId662189
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id36ff79a6-408d-54a5-b3fb-29117df8a86b
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9b78aff6-02c8-491b-929d-c7318d31d39b
scryfallIllustrationId318c3bd9-d145-4e96-89ae-d9dc66a9ce19
scryfallOracleId6d4e7943-1fdf-4085-8af0-658badbd0cb8
tcgplayerEtchedProductId
tcgplayerProductId274512
uuid810b0474-52b7-5aed-a9c3-d00466806441

Legalities

id65289
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid810b0474-52b7-5aed-a9c3-d00466806441
vintageLegal

Purchase URLs

id65289
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/7bdc6bf335725d94
cardmarket
tcgplayerhttps://mtgjson.com/links/0c48763ad4c914ae
tcgplayerEtched
uuid810b0474-52b7-5aed-a9c3-d00466806441

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-06-10An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2022-06-10Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2022-06-10If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2022-06-10If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
2022-06-10If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2022-06-10If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
2022-06-10When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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