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Monster Manual // Zoological Study CLB

Other printings of "Monster Manual // Zoological Study": HBG #217 HBG #217 CLB #242 CLB #242 PCLB #242s PCLB #242s CLB #591 CLB #591 SLD #1782 SLD #1782

Card

id18658
artistDavid Gaillet
artistIds3496c5b4-57bf-4e5e-8bac-a1e05a911a2d
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank1581
edhrecSaltiness0.35
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameMonster Manual
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{3}{G}
manaValue4
nameMonster Manual // Zoological Study
number591
originalPrintings
originalReleaseDate
originalTextMill five cards, then return a creature card milled this way to your hand. // {1}{G}, {T}: You may put a creature card from your hand onto the battlefield.
otherFaceIdsa99ecdf6-e82d-565c-8be7-3ec2ffe08328
power
printingsCLB, HBG, PCLB, SLD
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCLB
sidea
signature
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subsets
subtypes
supertypes
text{1}{G}, {T}: You may put a creature card from your hand onto the battlefield.
toughness
typeArtifact
typesArtifact
uuid0d90e36f-1a0e-5373-af4b-02ac1d113590
variations18f53fac-dbd3-57a9-b7b3-caf6466706bd
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18658
cardKingdomEtchedId
cardKingdomFoilId261795
cardKingdomId260873
cardsphereFoilId88499
cardsphereId88495
deckboxId65746
mcmId660958
mcmMetaId408377
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide15f8612-94ca-5aa0-b21a-8d5c0d3dab1b
mtgoFoilId
mtgoId
multiverseId570006
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIddc00c54e-9159-4c4d-80d9-9e873ee35d73
scryfallIllustrationId318c3bd9-d145-4e96-89ae-d9dc66a9ce19
scryfallOracleId6d4e7943-1fdf-4085-8af0-658badbd0cb8
tcgplayerEtchedProductId
tcgplayerProductId272650
uuid0d90e36f-1a0e-5373-af4b-02ac1d113590

Legalities

id18658
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid0d90e36f-1a0e-5373-af4b-02ac1d113590
vintageLegal

Purchase URLs

id18658
cardKingdomhttps://mtgjson.com/links/924085d2d1685eb4
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/2c4806a0433f8955
cardmarkethttps://mtgjson.com/links/aad923218dfde2d5
tcgplayerhttps://mtgjson.com/links/666fab2cee103bf5
tcgplayerEtched
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Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-06-10An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2022-06-10Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2022-06-10If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2022-06-10If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
2022-06-10If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2022-06-10If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
2022-06-10When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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