← Back Card Profile (by Name)

Monster Manual // Zoological Study CLB

Other printings of "Monster Manual // Zoological Study": HBG #217 HBG #217 CLB #242 CLB #242 PCLB #242s PCLB #242s CLB #591 CLB #591 SLD #1782 SLD #1782

Card

id18305
artistDavid Gaillet
artistIds3496c5b4-57bf-4e5e-8bac-a1e05a911a2d
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank1581
edhrecSaltiness0.35
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameMonster Manual
finishesnonfoil, foil
flavorName
flavorTextThe detail really makes the monsters jump off the page.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{3}{G}
manaValue4
nameMonster Manual // Zoological Study
number242
originalPrintings
originalReleaseDate
originalTextMill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.) // {1}{G}, {T}: You may put a creature card from your hand onto the battlefield.
otherFaceIds80779d61-8562-5cf8-b3d6-396d92672243
power
printingsCLB, HBG, PCLB, SLD
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCLB
sidea
signature
sourceProducts{'foil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b'], 'nonfoil': ['c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b']}
subsets
subtypes
supertypes
text{1}{G}, {T}: You may put a creature card from your hand onto the battlefield.
toughness
typeArtifact
typesArtifact
uuid18f53fac-dbd3-57a9-b7b3-caf6466706bd
variations0d90e36f-1a0e-5373-af4b-02ac1d113590
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18305
cardKingdomEtchedId
cardKingdomFoilId261468
cardKingdomId260881
cardsphereFoilId
cardsphereId88777
deckboxId65397
mcmId659108
mcmMetaId408377
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id01d11cc4-c98c-51e3-9bce-86dddb66eb90
mtgoFoilId
mtgoId100520
multiverseId563125
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId27223ee4-970a-438a-beff-a1b13b14aff4
scryfallIllustrationId318c3bd9-d145-4e96-89ae-d9dc66a9ce19
scryfallOracleId6d4e7943-1fdf-4085-8af0-658badbd0cb8
tcgplayerEtchedProductId
tcgplayerProductId272732
uuid18f53fac-dbd3-57a9-b7b3-caf6466706bd

Legalities

id18305
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid18f53fac-dbd3-57a9-b7b3-caf6466706bd
vintageLegal

Purchase URLs

id18305
cardKingdomhttps://mtgjson.com/links/8fac9be053ef6373
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/3a577ffba29e887d
cardmarkethttps://mtgjson.com/links/09f3cb8f28a4d3c0
tcgplayerhttps://mtgjson.com/links/fa5dfc0095a305a8
tcgplayerEtched
uuid18f53fac-dbd3-57a9-b7b3-caf6466706bd

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedMonster Manual // 动物研究Monster Manual细节描写生动具体,令怪物跃然纸面。神器{1}{G},{T}:你可以将一张生物牌从你手上放进战场。566365
FrenchMonster Manual // Étude zoologiqueMonster ManualAvec tous ces détails, les monstres se détachent vraiment du livre.Artefact{1}{G}, {T} : Vous pouvez mettre sur le champ de bataille une carte de créature de votre main.564205
GermanMonsterhandbuch // Zoologische StudienMonsterhandbuchDie Detailtreue lässt die Monster wirklich lebendig wirken.Artefakt{1}{G}, {T}: Du kannst eine Kreaturenkarte aus deiner Hand ins Spiel bringen.563485
ItalianMonster Manual // Studio ZoologicoMonster ManualIl dettaglio fa davvero saltare i mostri fuori dalla pagina.Artefatto{1}{G}, {T}: Puoi mettere sul campo di battaglia una carta creatura dalla tua mano.564565
JapaneseMonster Manual // 動(どう)物(ぶつ)学(がく)的(てき)研(けん)究(きゅう)Monster Manualモンスターが飛び出してきそうなほど詳細だ。アーティファクト{1}{G},{T}:あなたは、あなたの手札にあるクリーチャー・カード1枚を戦場に出してもよい。564925
Portuguese (Brazil)Monster Manual // Estudo ZoológicoMonster ManualOs detalhes realmente fazem os monstros pularem da página.Artefato{1}{G}, {T}: Você pode colocar no campo de batalha um card de criatura de sua mão.565645
SpanishMonster Manual // Estudio zoológicoMonster ManualLos monstruos están tan detallados que parece que van a saltarte a los ojos.Artefacto{1}{G}, {T}: Puedes poner en el campo de batalla una carta de criatura de tu mano.563845

Rulings

datetext
2022-06-10An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2022-06-10Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2022-06-10If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2022-06-10If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
2022-06-10If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2022-06-10If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
2022-06-10When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

Tip: bookmark this page with your query parameters for quick access.