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Monster Manual // Zoological Study PCLB

Other printings of "Monster Manual // Zoological Study": HBG #217 HBG #217 CLB #242 CLB #242 PCLB #242s PCLB #242s CLB #591 CLB #591 SLD #1782 SLD #1782

Card

id65290
artistDavid Gaillet
artistIds3496c5b4-57bf-4e5e-8bac-a1e05a911a2d
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank1581
edhrecSaltiness0.35
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameZoological Study
finishesfoil
flavorName
flavorTextThe detail really makes the monsters jump off the page.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsMill
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{2}{G}
manaValue4
nameMonster Manual // Zoological Study
number242s
originalPrintings
originalReleaseDate
originalText
otherFaceIds810b0474-52b7-5aed-a9c3-d00466806441
power
printingsCLB, HBG, PCLB, SLD
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePCLB
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textMill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuide4cf75e8-e132-5e5b-a1bc-f10854880a41
variations
watermark
setNameBattle for Baldur's Gate Promos

Identifiers

id65290
cardKingdomEtchedId
cardKingdomFoilId262330
cardKingdomId
cardsphereFoilId88226
cardsphereId
deckboxId67146
mcmId662189
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf996f48f-95e7-551b-b888-96cd24b56924
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9b78aff6-02c8-491b-929d-c7318d31d39b
scryfallIllustrationId318c3bd9-d145-4e96-89ae-d9dc66a9ce19
scryfallOracleId6d4e7943-1fdf-4085-8af0-658badbd0cb8
tcgplayerEtchedProductId
tcgplayerProductId274512
uuide4cf75e8-e132-5e5b-a1bc-f10854880a41

Legalities

id65290
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuide4cf75e8-e132-5e5b-a1bc-f10854880a41
vintageLegal

Purchase URLs

id65290
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d23de3d78b2d63bf
cardmarket
tcgplayerhttps://mtgjson.com/links/20395ac8f21d5406
tcgplayerEtched
uuide4cf75e8-e132-5e5b-a1bc-f10854880a41

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-06-10An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2022-06-10Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2022-06-10If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2022-06-10If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
2022-06-10If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2022-06-10If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
2022-06-10When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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