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Monster Manual // Zoological Study CLB

Other printings of "Monster Manual // Zoological Study": HBG #217 HBG #217 CLB #242 CLB #242 PCLB #242s PCLB #242s CLB #591 CLB #591 SLD #1782 SLD #1782

Card

id18306
artistDavid Gaillet
artistIds3496c5b4-57bf-4e5e-8bac-a1e05a911a2d
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank1581
edhrecSaltiness0.35
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameZoological Study
finishesnonfoil, foil
flavorName
flavorTextThe detail really makes the monsters jump off the page.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsMill
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{2}{G}
manaValue4
nameMonster Manual // Zoological Study
number242
originalPrintings
originalReleaseDate
originalTextMill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.) // {1}{G}, {T}: You may put a creature card from your hand onto the battlefield.
otherFaceIds18f53fac-dbd3-57a9-b7b3-caf6466706bd
power
printingsCLB, HBG, PCLB, SLD
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCLB
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textMill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuid80779d61-8562-5cf8-b3d6-396d92672243
variationsa99ecdf6-e82d-565c-8be7-3ec2ffe08328
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18306
cardKingdomEtchedId
cardKingdomFoilId261468
cardKingdomId260881
cardsphereFoilId
cardsphereId88777
deckboxId65397
mcmId659108
mcmMetaId408377
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id098ae949-4086-5661-86d0-1e37f1b8dcf7
mtgoFoilId
mtgoId100520
multiverseId563125
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId27223ee4-970a-438a-beff-a1b13b14aff4
scryfallIllustrationId318c3bd9-d145-4e96-89ae-d9dc66a9ce19
scryfallOracleId6d4e7943-1fdf-4085-8af0-658badbd0cb8
tcgplayerEtchedProductId
tcgplayerProductId272732
uuid80779d61-8562-5cf8-b3d6-396d92672243

Legalities

id18306
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid80779d61-8562-5cf8-b3d6-396d92672243
vintageLegal

Purchase URLs

id18306
cardKingdomhttps://mtgjson.com/links/888bfd618e0b650b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/70c6776192dc911c
cardmarkethttps://mtgjson.com/links/3303cb7e4beb7aa3
tcgplayerhttps://mtgjson.com/links/692d0da22b721819
tcgplayerEtched
uuid80779d61-8562-5cf8-b3d6-396d92672243

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedMonster Manual // 动物研究动物研究法术~历险磨五张牌,然后将一张以此法磨掉的生物牌移回你手上。(然后放逐此牌。之后你还可以从放逐区施放该神器。)566365
FrenchMonster Manual // Étude zoologiqueÉtude zoologiqueRituel : aventureMeulez cinq cartes, puis renvoyez dans votre main une carte de créature meulée de cette manière. (Puis exilez cette carte. Vous pouvez lancer l'artefact plus tard depuis l'exil.)564205
GermanMonsterhandbuch // Zoologische StudienZoologische StudienHexerei — AbenteuerDu millst fünf Karten und bringst dann eine auf diese Weise gemillte Kreaturenkarte auf deine Hand zurück. (Schicke diese Karte dann ins Exil. Du kannst sie später als Artefakt aus dem Exil wirken.)563485
ItalianMonster Manual // Studio ZoologicoStudio ZoologicoStregoneria — AvventuraMacina cinque carte, poi riprendi in mano una carta creatura macinata in questo modo. (Poi esilia questa carta. Puoi lanciare l'artefatto in seguito dall'esilio.)564565
JapaneseMonster Manual // 動(どう)物(ぶつ)学(がく)的(てき)研(けん)究(きゅう)動(どう)物(ぶつ)学(がく)的(てき)研(けん)究(きゅう)ソーサリー ― 出来事カード5枚を切削する。その後、これにより切削されたクリーチャー・カード1枚をあなたの手札に戻す。(その後、これを追放する。後で追放領域からこのアーティファクトを唱えてもよい。)564925
Portuguese (Brazil)Monster Manual // Estudo ZoológicoEstudo ZoológicoFeitiço — AventuraTriture cinco cards, depois devolva para sua mão um card de criatura triturado dessa forma. (Depois, exile este card. Você pode conjurar o artefato posteriormente do exílio.)565645
SpanishMonster Manual // Estudio zoológicoEstudio zoológicoConjuro — AventuraMuele cinco cartas y luego regresa una carta de criatura molida de esta manera a tu mano. (Luego, exilia esta carta. Puedes lanzar el artefacto más adelante desde el exilio.)563845

Rulings

datetext
2022-06-10An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2022-06-10Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2022-06-10If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2022-06-10If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
2022-06-10If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2022-06-10If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
2022-06-10When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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